Head to head

Which one will break you first?

Two fingerprints on one grid. Both are scored through your profile, so this answers the question for you rather than for the average player.

Sid Meier’s Civilization VI

2016 · Firaxis Games

Baseline6.3PUNISHING
Age of Empires II: Definitive Edition

2019 · World's Edge

Baseline6.3PUNISHING

For you these are near enough level — 6.3 against 6.3. The difference is in shape, not degree.

Axis by axis, biggest gap first

12.55.07.510
Reaction0.3
4.9
Execution0.3
4.9
Puzzle2.5
1.5
Obscurity6.2
5.3
Learning Curve5.9
6.5
Grind5.2
4.7
Strategy8.2
8.2
Punishment3.6
3.6
SID MEIER’S CIVILIZATION VIAGE OF EMPIRES II: DEFINITIVE EDITIONWIDEST GAP · REACTION · AGE OF EMPIRES II: DEFINITIVE EDITION +4.6

SID MEIER’S CIVILIZATION VI

Deity is an economy handicap rather than a smarter opponent, so the skill is knowing which of forty systems can be safely ignored this particular game.

Sustained pressure. Progress is earned.

AGE OF EMPIRES II: DEFINITIVE EDITION

Build orders are the curve, and the campaigns teach almost none of what the game actually asks for. The hard AI does not forget its economy while it fights.

Sustained pressure. Progress is earned.