Head to head

Which one will break you first?

Two fingerprints on one grid. Both are scored through your profile, so this answers the question for you rather than for the average player.

Ghost of Tsushima

2020 · Sucker Punch Productions

Baseline4.1MODERATE
Age of Empires II: Definitive Edition

2019 · World's Edge

Baseline6.3PUNISHING

Age of Empires II: Definitive Edition is the harder of the two for you, by 2.1 points. The gap is widest on strategy, where Age of Empires II: Definitive Edition asks considerably more than Ghost of Tsushima. If you want the gentler run, start with Ghost of Tsushima.

Axis by axis, biggest gap first

12.55.07.510
Strategy3.0
8.2
Learning Curve3.5
6.5
Obscurity2.7
5.3
Grind2.8
4.7
Puzzle0.8
1.5
Punishment4.1
3.6
Execution4.4
4.9
Reaction5.2
4.9
GHOST OF TSUSHIMAAGE OF EMPIRES II: DEFINITIVE EDITIONWIDEST GAP · STRATEGY · AGE OF EMPIRES II: DEFINITIVE EDITION +5.2

GHOST OF TSUSHIMA

Parry windows are strict and stances are rock-paper-scissors against four enemy types. Lethal makes both sides die in two hits and turns duels into reading contests.

You will lose sometimes. You will not mind.

AGE OF EMPIRES II: DEFINITIVE EDITION

Build orders are the curve, and the campaigns teach almost none of what the game actually asks for. The hard AI does not forget its economy while it fights.

Sustained pressure. Progress is earned.