
osu!
2007 · ppy · ~100h to finish
The purest execution test in the catalogue and one of the cheapest failures — nothing is lost when a run ends, which is exactly why people attempt the same map four hundred times.
Sustained pressure. Progress is earned.
The fingerprint
- Execution drops 1.9 points — you handle this better than most.
- Reaction drops 1.8 points — you handle this better than most.
- Assist options shave roughly 4.6 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 55% · ~60hExecution
the plateau every player hits in the same place, at the same tempo
▲ 28 - 70% · ~90hReaction
the point where finding the next note is harder than hitting it
▲ 27
Assists & accessibility
0/4 SOURCEDCHALLENGE RELIEF
- Game speed control [unsourced]Half Time and Double Time change playback rate; scores are marked accordingly.
- Practice / training mode [unsourced]Instant retry on any map, and rate adjustment for drilling a section.
MOTOR & INPUT
- Fully remappable controls [unsourced]
VISION
- Scalable UI & text [unsourced]Cursor size, UI scale and background dim are all adjustable.
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A free rhythm game played on a community library of hundreds of thousands of charts, where you click, drag and spin to a circle appearing anywhere on screen.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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