Losing at the planning stage
For people whose hands are fine and whose plans are not. Every rung is decided before anything happens on screen.
Start at the bottom: Dorfromantik. Where you get on is the rung after the deepest one you have marked beaten.
These numbers are for an average player. Calibrate and the whole path re-reads itself against you.
- 1Dorfromantik
2022 · Toukana Interactive · ~15h
4.2STRConsequences without threat. Every tile you place narrows what you can do later, which is the idea the rest of the ladder escalates.
Start here - 2Slay the Spire
2019 · Mega Crit Games · ~30h
8.2STRThe jump. A deck makes the plan into an object you can look at and be wrong about — and the catalogue holds nothing between this and the rung below, so expect the climb.
+4.0 jump - 3XCOM 2
2016 · Firaxis Games · ~40h
8.8STRPlans that have to survive dice. Managing risk you cannot eliminate, across a campaign long enough for one bad month to matter.
+0.6 step - 4Factorio
2020 · Wube Software · ~60h
9.0STRYour own past decisions as the antagonist. Nothing attacks the plan except its own scale, which is a failure mode the tactical rungs never show you.
+0.2 step - 5Into the Breach
2018 · Subset Games · ~15h
9.2STRPerfect information, no excuses. Every enemy move is shown before you commit, so a loss is unambiguously yours — the hardest rung here and the fairest.
+0.2 step




