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Losing at the planning stage

For people whose hands are fine and whose plans are not. Every rung is decided before anything happens on screen.

Climbs strategy4.29.2 for you5 rungstypical step +0.6

Start at the bottom: Dorfromantik. Where you get on is the rung after the deepest one you have marked beaten.

These numbers are for an average player. Calibrate and the whole path re-reads itself against you.

  1. 1
    Dorfromantik

    2022 · Toukana Interactive · ~15h

    4.2STR

    Consequences without threat. Every tile you place narrows what you can do later, which is the idea the rest of the ladder escalates.

    Start here
  2. 2
    Slay the Spire

    2019 · Mega Crit Games · ~30h

    8.2STR

    The jump. A deck makes the plan into an object you can look at and be wrong about — and the catalogue holds nothing between this and the rung below, so expect the climb.

    +4.0 jump
  3. 3
    XCOM 2

    2016 · Firaxis Games · ~40h

    8.8STR

    Plans that have to survive dice. Managing risk you cannot eliminate, across a campaign long enough for one bad month to matter.

    +0.6 step
  4. 4
    Factorio

    2020 · Wube Software · ~60h

    9.0STR

    Your own past decisions as the antagonist. Nothing attacks the plan except its own scale, which is a failure mode the tactical rungs never show you.

    +0.2 step
  5. 5
    Into the Breach

    2018 · Subset Games · ~15h

    9.2STR

    Perfect information, no excuses. Every enemy move is shown before you commit, so a loss is unambiguously yours — the hardest rung here and the fairest.

    +0.2 step
Losing at the planning stage · TrialPixel