What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Alien: Isolation

The same shape, one rung harder. The next thing, not the hardest thing.

Risk of Rain 2

2020 · Hopoo Games · ~30h

5.8STEEP

Difficulty is a clock rather than a setting: everything you do to get stronger also makes the timer worse. Monsoon runs end in seconds when they end.

UnratedOBS 7.0REA 5.5PUN 5.5
PUZ 0.8EXE 4.7 — you asked for forgivingGRD 4.3 — you asked for forgivingPUN 5.5 — you asked for demanding

Armored Core VI: Fires of Rubicon

2023 · FromSoftware · ~25h

6.0STEEP

The walls are build checks rather than skill checks. The tutorial helicopter and the first real boss both exist to say that the fight is decided in the garage.

UnratedREA 7.0OBS 6.2CRV 5.9
PUZ 1.2GRD 3.0EXE 5.4 — you asked for forgivingPUN 5.5 — you asked for demanding

Kingdom Come: Deliverance

2018 · Warhorse Studios · ~70h

6.2PUNISHING

Directional swordfighting against two opponents is closer to a fighting game than an RPG, saving costs a drink, and the opening hours hand you a peasant who cannot read, ride or fight.

UnratedCRV 7.8OBS 6.5PUN 6.4
PUZ 2.0PUN 6.4EXE 5.1 — you asked for forgivingGRD 4.3 — you asked for forgiving

Demon’s Souls

2020 · Bluepoint Games · ~30h

6.7PUNISHING

The combat is the gentlest in the family and the systems are the cruellest — dying moves you to soul form at half health, and the game never says so.

UnratedOBS 8.4PUN 7.4CRV 6.8Not on your platforms
PUZ 1.5PUN 7.4EXE 4.8 — you asked for forgivingGRD 4.8 — you asked for forgiving

The Surge

2017 · Deck13 Interactive · ~20h

5.9STEEP

You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.

UnratedREA 6.5PUN 6.5OBS 6.5
PUZ 1.8PUN 6.5EXE 6.2 — you asked for forgivingGRD 4.5 — you asked for forgiving

Mortal Shell

2020 · Cold Symmetry · ~12h

6.2PUNISHING

Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.

UnratedOBS 7.8REA 6.4CRV 6.2
PUZ 1.6GRD 3.2PUN 6.0EXE 5.3 — you asked for forgiving

Lords of the Fallen

2023 · Hexworks · ~40h

6.0STEEP

Its difficulty is crowd control, not duels: the game throws groups and ranged attackers at you constantly, and the second world doubles the population.

UnratedREA 6.6PUN 6.6OBS 6.3
PUZ 1.5PUN 6.6EXE 5.7 — you asked for forgivingGRD 5.2 — you asked for forgiving

Salt and Sanctuary

2016 · Ska Studios · ~25h

6.4PUNISHING

Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.

UnratedOBS 7.8PUN 6.6REA 6.2
PUZ 1.4PUN 6.6EXE 5.5 — you asked for forgivingGRD 4.6 — you asked for forgiving

Sifu

2022 · Sloclap · ~12h

6.2PUNISHING

Every death ages you, and an old master dies in two hits. The run-level economy is what punishes learning a boss the slow way.

UnratedREA 7.3CRV 6.8EXE 6.3
PUZ 1.0GRD 2.4PUN 6.6EXE 6.3 — you asked for forgiving

Blasphemous

2019 · The Game Kitchen · ~20h

6.1PUNISHING

Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.

UnratedOBS 7.4EXE 6.2REA 6.2
PUZ 2.5GRD 3.5PUN 6.2EXE 6.2 — you asked for forgiving