What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Blasphemous 2

The same shape, one rung harder. The next thing, not the hardest thing.

Hollow Knight

2017 · Team Cherry · ~30h

5.9STEEP

Steady, honest pressure plus a map that makes you earn the right to know where you are standing.

UnratedOBS 7.2EXE 6.5REA 6.2
STR 2.5PUZ 2.0GRD 3.5OBS 7.2

Blasphemous

2019 · The Game Kitchen · ~20h

6.1PUNISHING

Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.

UnratedOBS 7.4EXE 6.2REA 6.2
STR 3.0PUZ 2.5GRD 3.5OBS 7.4

Castlevania: Symphony of the Night

1997 · Konami Computer Entertainment Tokyo · ~12h

5.6STEEP

Straightforward once you find the right weapon, and famously obtuse about its second half — the difficulty is knowing that half exists at all.

UnratedOBS 8.2EXE 4.2REA 4.0
STR 2.5PUZ 2.5GRD 4.0OBS 8.2

Mortal Shell

2020 · Cold Symmetry · ~12h

6.2PUNISHING

Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.

UnratedOBS 7.8REA 6.4CRV 6.2
STR 3.4PUZ 1.6GRD 3.2OBS 7.8

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
STR 3.0PUZ 2.0GRD 2.4OBS 5.3 — you asked for demanding

Remnant II

2023 · Gunfire Games · ~30h

6.0PUNISHING

Aim is only half of it — the generation means the run you get may simply not contain the item you needed, and the game will not tell you that either.

UnratedOBS 7.3REA 5.9GRD 5.5
PUZ 3.4OBS 7.3STR 5.0 — you asked for forgivingGRD 5.5 — you asked for forgiving

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
STR 3.6PUZ 1.4GRD 4.0OBS 6.3

Salt and Sacrifice

2022 · Ska Studios · ~30h

5.7STEEP

The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.

UnratedEXE 6.2REA 6.2PUN 6.2
STR 3.5PUZ 1.5OBS 6.2GRD 5.5 — you asked for forgiving

Salt and Sanctuary

2016 · Ska Studios · ~25h

6.4PUNISHING

Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.

UnratedOBS 7.8PUN 6.6REA 6.2
STR 3.8PUZ 1.4OBS 7.8GRD 4.6 — you asked for forgiving

The Surge

2017 · Deck13 Interactive · ~20h

5.9STEEP

You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.

UnratedREA 6.5PUN 6.5OBS 6.5
PUZ 1.8OBS 6.5STR 4.5 — you asked for forgivingGRD 4.5 — you asked for forgiving