What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Castlevania: Symphony of the Night

Its own neighbourhood, ordered by how close the difficulty actually sits.

NieR:Automata

2017 · PlatinumGames · ~25h

4.1MODERATE

Generous dodges and plug-in chips that can automate half the combat, so the demand is low until Very Hard, where one hit ends you and the chip build becomes the game.

UnratedOBS 5.3REA 4.2EXE 3.6
STR 3.0PUZ 2.0GRD 2.8PUN 3.1CRV 3.2REA 4.2 — you asked for forgivingOBS 5.3 — you asked for demanding

Control

2019 · Remedy Entertainment · ~20h

4.2MODERATE

Cover disintegrates, healing means walking into the fight to collect it, and two optional bosses sit several tiers above everything around them.

UnratedOBS 5.3REA 4.4EXE 3.6
STR 3.5PUZ 2.5GRD 2.0PUN 3.5CRV 3.6REA 4.4 — you asked for forgivingOBS 5.3 — you asked for demanding

Undertale

2015 · tobyfox · ~7h

4.9STEEP

Ordinary play is gentle. The route the game remembers you taking turns two of its fights into some of the strictest bullet hell in the catalogue.

UnratedOBS 6.2REA 5.5EXE 4.5
STR 3.5PUZ 3.0GRD 1.5PUN 4.0CRV 3.5OBS 6.2REA 5.5 — you asked for forgiving

Ender Lilies: Quietus of the Knights

2021 · Live Wire · ~15h

4.2MODERATE

A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.

UnratedREA 5.0EXE 4.8OBS 4.5
STR 2.5PUZ 2.5GRD 3.0PUN 3.5CRV 3.5REA 5.0 — you asked for forgivingOBS 4.5 — you asked for demanding

Blasphemous 2

2023 · The Game Kitchen · ~20h

5.1STEEP

Kinder than the first in every way that matters — the instant-death platforming is gone — and the map is still built to be read rather than followed.

UnratedOBS 6.2EXE 5.8REA 5.5
STR 2.5PUZ 3.5GRD 2.5OBS 6.2REA 5.5 — you asked for forgivingPUN 4.5 — you asked for forgivingCRV 4.2 — you asked for forgiving

Deep Rock Galactic

2020 · Ghost Ship Games · ~40h

4.7MODERATE

Hazard 5 with four dwarves is a coordination problem. Solo with Bosco is a slower, different game that the hazard tiers do not really account for.

UnratedREA 5.2OBS 5.0GRD 4.7
PUZ 2.0REA 5.2 — you asked for forgivingSTR 4.5 — you asked for forgivingGRD 4.7 — you asked for forgivingPUN 4.1 — you asked for forgivingCRV 4.5 — you asked for forgivingOBS 5.0 — you asked for demanding

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
REA 3.8PUZ 1.5PUN 3.1CRV 3.2STR 5.5 — you asked for forgivingGRD 4.5 — you asked for forgivingOBS 5.3 — you asked for demanding

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
REA 2.7PUZ 2.0GRD 3.3PUN 3.6CRV 4.0STR 5.0 — you asked for forgivingOBS 5.9 — you asked for demanding

Cyberpunk 2077

2020 · CD Projekt RED · ~60h

3.8MODERATE

The build carries the game. A netrunner or a sandevistan trivialises fights that a scattered stat spread makes unwinnable, and the difficulty setting only changes the numbers underneath that.

UnratedOBS 4.6STR 4.5REA 4.0
PUZ 1.5GRD 2.8PUN 2.8CRV 3.5REA 4.0 — you asked for forgivingSTR 4.5 — you asked for forgivingOBS 4.6 — you asked for demanding

Terraria

2011 · Re-Logic · ~60h

6.3PUNISHING

Progression is gated behind bosses you are expected to build an arena for, and the game tells you almost none of that. Hardmode is a difficulty setting you trigger permanently, by hand.

UnratedOBS 8.2GRD 6.1CRV 6.2
PUZ 2.5PUN 3.6OBS 8.2REA 4.5 — you asked for forgivingSTR 5.5 — you asked for forgivingGRD 6.1 — you asked for forgivingCRV 6.2 — you asked for forgiving