What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Celeste

Nearest fingerprints in the catalogue. The same demands, a different game.

Ori and the Will of the Wisps

2020 · Moon Studios · ~14h

4.0MODERATE

Beautiful and forgiving right up to the escape sequences, which convert a gentle metroidvania into a memorisation test with no warning at all.

UnratedEXE 5.3REA 4.9CRV 3.5
STR 1.8PUZ 3.0GRD 1.3PUN 2.4OBS 1.9EXE 5.3 — you asked for demanding

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2PUN 3.0OBS 2.1EXE 5.5 — you asked for demanding

It Takes Two

2021 · Hazelight Studios · ~12h

3.4MODERATE

Two players, one screen, no difficulty setting. The hard part is coordination, and the game restarts you both a second after it goes wrong.

UnratedREA 4.5EXE 3.8PUZ 3.0
STR 2.5PUZ 3.0GRD 0.9PUN 1.7OBS 2.4EXE 3.8 — you asked for demanding

Hi-Fi Rush

2023 · Tango Gameworks · ~12h

3.6MODERATE

Combat is scored on the beat and will still let you win off it. Playing to the rhythm is the difference between a rank and a mess.

UnratedREA 4.4EXE 4.0CRV 3.6
STR 2.5PUZ 1.5GRD 1.9PUN 2.4OBS 2.7EXE 4.0 — you asked for demanding

Donkey Kong Country: Tropical Freeze

2014 · Retro Studios · ~12h

4.5MODERATE

Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.

UnratedEXE 5.4REA 5.4CRV 5.0Not on your platforms
STR 1.5PUZ 1.5GRD 2.4PUN 3.6OBS 3.0EXE 5.4 — you asked for demanding

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9PUN 3.8OBS 3.0EXE 5.9 — you asked for demanding

Tetris Effect: Connected

2018 · Monstars / Resonair · ~10h

3.4MODERATE

A lullaby until the drop speed crosses whatever your reading threshold happens to be, at which point it becomes a pure reflex test with a very good soundtrack.

UnratedREA 4.6EXE 3.8STR 3.0
STR 3.0PUZ 2.0GRD 1.9PUN 1.4OBS 1.2EXE 3.8 — you asked for demanding

Doom: The Dark Ages

2025 · id Software · ~18h

4.2MODERATE

The shield parry replaces Eternal’s resource juggling, so the demand moves from managing three meters to reading incoming attacks. The difficulty sliders are unusually granular about which of those you want.

UnratedREA 5.3EXE 5.0CRV 4.1
STR 4.0PUZ 1.5GRD 1.1PUN 2.8OBS 2.4EXE 5.0 — you asked for demanding

Trackmania

2020 · Nadeo · ~15h

5.3STEEP

Pure execution with zero consequence: you will restart a seven-second track four hundred times and enjoy every one of them.

UnratedEXE 7.0REA 6.0GRD 5.1
EXE 7.0STR 1.0PUZ 2.0PUN 0.4OBS 2.5GRD 5.1 — you asked for forgiving

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
EXE 6.8STR 2.5PUZ 2.0GRD 0.9PUN 2.6OBS 2.5