What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Cities: Skylines

The same shape with the volume down, for when that one took it out of you.

Persona 5 Royal

2019 · P Studio · ~100h

4.9STEEP

Weakness targeting is the whole of combat, and the calendar is the real difficulty: a day spent wrong in November cannot be spent again.

UnratedSTR 6.2OBS 5.3GRD 5.2
EXE 1.3REA 1.1PUZ 2.5PUN 4.0 — you asked for forgiving

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUZ 2.5PUN 2.8

Minecraft

2011 · Mojang Studios · ~40h

4.1MODERATE

Nothing in it is hard to do; almost everything in it is hard to find out that you can do.

UnratedGRD 5.2OBS 4.6STR 4.5
EXE 1.5REA 1.7PUZ 2.5PUN 2.8

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7PUZ 3.5PUN 4.4 — you asked for forgiving

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7PUZ 2.0PUN 3.6

Stardew Valley

2016 · ConcernedApe · ~60h

4.2MODERATE

The only real pressure is the clock: every day you spend without a plan is a day the season quietly takes back.

UnratedGRD 6.2OBS 3.8STR 3.5
EXE 0.8REA 0.5PUZ 1.5PUN 0.8

Papers, Please

2013 · Lucas Pope · ~8h

4.6MODERATE

Document checking against a clock, where the rules change every morning and a mistake comes out of the family’s rent.

UnratedPUZ 5.5PUN 4.4STR 4.5
EXE 1.3REA 3.1PUZ 5.5 — you asked for forgivingPUN 4.4 — you asked for forgiving

Palworld

2024 · PocketPair · ~40h

4.4MODERATE

Creature collection with a base-automation layer underneath it. The difficulty sliders are unusually honest about the fact that the grind is the game.

UnratedGRD 5.7STR 4.5OBS 4.5
EXE 3.0REA 3.6PUZ 1.5PUN 2.8

Prey

2017 · Arkane Studios · ~20h

4.1MODERATE

Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.

UnratedSTR 4.8OBS 4.3CRV 4.0
EXE 3.0REA 3.7PUZ 3.5PUN 3.6

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5PUN 3.1