What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Crash Bandicoot 4: It’s About Time

Nearest fingerprints in the catalogue. The same demands, a different game.

Donkey Kong Country: Tropical Freeze

2014 · Retro Studios · ~12h

4.5MODERATE

Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.

UnratedEXE 5.4REA 5.4CRV 5.0Not on your platforms
STR 1.5PUZ 1.5GRD 2.4OBS 3.0

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
STR 3.0PUZ 2.0GRD 3.3OBS 3.8

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9OBS 3.0

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
STR 2.5PUZ 1.0GRD 2.8OBS 4.3 — you asked for forgiving

Star Wars Jedi: Fallen Order

2019 · Respawn Entertainment · ~25h

4.6MODERATE

Souls-shaped in its checkpoints and parry windows without souls-shaped stakes. Grandmaster punishes the block-heavy habits the lower difficulties let you keep.

UnratedREA 5.5EXE 4.9PUN 4.5
STR 3.2PUZ 1.8GRD 2.4OBS 3.8

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
STR 2.5PUZ 2.5GRD 1.9OBS 4.5 — you asked for forgiving

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
STR 3.0PUZ 2.0GRD 2.4OBS 5.3 — you asked for forgiving

Ender Lilies: Quietus of the Knights

2021 · Live Wire · ~15h

4.2MODERATE

A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.

UnratedREA 5.0EXE 4.8OBS 4.5
STR 2.5PUZ 2.5GRD 3.0OBS 4.5 — you asked for forgiving

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2OBS 2.1

Star Wars Jedi: Survivor

2023 · Respawn Entertainment · ~25h

4.1MODERATE

Five stances that each want a different defensive habit, on a difficulty curve gentle enough that you can reach the end still using the first one.

UnratedREA 5.2EXE 4.4PUN 3.8
STR 2.8PUZ 3.0GRD 2.4OBS 2.9