What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Dark Souls III

The same shape with the volume down, for when that one took it out of you.

Dead Cells

2018 · Motion Twin · ~40h

5.2STEEP

Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.

UnratedREA 5.8EXE 5.3CRV 5.5
PUZ 1.5REA 5.8 — you asked for demandingSTR 4.5 — you asked for forgiving

Code Vein

2019 · Bandai Namco Studios · ~35h

5.2STEEP

The gentlest soulslike on the shelf, largely because the AI companion it gives you will happily solo a boss you cannot beat.

UnratedREA 5.8EXE 5.5PUN 5.5
PUZ 1.5REA 5.8 — you asked for demandingSTR 4.2 — you asked for forgiving

Remnant: From the Ashes

2019 · Gunfire Games · ~20h

5.2STEEP

Souls stamina and checkpoints with a gun in your hands, so the dodge is still the answer but the aim decides whether the dodge was needed.

UnratedREA 5.7CRV 5.5PUN 5.3
PUZ 1.5REA 5.7 — you asked for demandingSTR 4.5 — you asked for forgiving

Salt and Sacrifice

2022 · Ska Studios · ~30h

5.7STEEP

The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.

UnratedEXE 6.2REA 6.2PUN 6.2
REA 6.2STR 3.5PUZ 1.5

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
REA 6.5STR 3.0PUZ 2.0

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
REA 7.0STR 3.0PUZ 2.0

Helldivers 2

2024 · Arrowhead Game Studios · ~40h

5.5STEEP

Friendly fire is always on, and the top difficulties are a logistics problem for four people. A good squad wipes to its own airstrike about as often as to the enemy.

UnratedPUN 6.2REA 5.8STR 5.5
PUZ 1.0REA 5.8 — you asked for demandingSTR 5.5 — you asked for forgiving

Crypt of the NecroDancer

2015 · Brace Yourself Games · ~15h

5.5STEEP

It takes the one thing roguelikes normally give you — time to think — and puts it on a metronome.

UnratedREA 6.4CRV 5.8EXE 5.6
REA 6.4STR 4.0PUZ 3.0

Risk of Rain 2

2020 · Hopoo Games · ~30h

5.8STEEP

Difficulty is a clock rather than a setting: everything you do to get stronger also makes the timer worse. Monsoon runs end in seconds when they end.

UnratedOBS 7.0REA 5.5PUN 5.5
PUZ 0.8REA 5.5 — you asked for demandingSTR 5.5 — you asked for forgiving

Marvel Rivals

2024 · NetEase Games · ~40h

5.7STEEP

A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.

UnratedREA 6.8EXE 6.2CRV 5.8
REA 6.8PUZ 0.8STR 5.2 — you asked for forgiving