What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Devil May Cry 5

Its own neighbourhood, ordered by how close the difficulty actually sits.

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9PUN 3.8EXE 5.9 — you asked for demanding

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
EXE 6.2STR 3.0PUZ 2.0GRD 3.3PUN 4.5 — you asked for forgiving

Star Wars Jedi: Fallen Order

2019 · Respawn Entertainment · ~25h

4.6MODERATE

Souls-shaped in its checkpoints and parry windows without souls-shaped stakes. Grandmaster punishes the block-heavy habits the lower difficulties let you keep.

UnratedREA 5.5EXE 4.9PUN 4.5
STR 3.2PUZ 1.8GRD 2.4EXE 4.9 — you asked for demandingPUN 4.5 — you asked for forgiving

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
EXE 6.5STR 3.6PUZ 1.4GRD 4.0PUN 3.4

Ender Lilies: Quietus of the Knights

2021 · Live Wire · ~15h

4.2MODERATE

A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.

UnratedREA 5.0EXE 4.8OBS 4.5
STR 2.5PUZ 2.5GRD 3.0PUN 3.5EXE 4.8 — you asked for demanding

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0STR 3.0PUZ 2.0GRD 2.4PUN 4.8 — you asked for forgiving

Metal Gear Rising: Revengeance

2013 · PlatinumGames · ~8h

6.1PUNISHING

There is no block button — parrying is a direction plus an attack, aimed at the incoming blow, and the game tells you this once and then assumes it.

UnratedREA 7.6EXE 6.9CRV 7.2
EXE 6.9STR 2.0PUZ 1.2GRD 2.4PUN 4.1 — you asked for forgiving

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
EXE 6.8STR 2.5PUZ 2.0GRD 0.9PUN 2.6

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
EXE 7.5STR 2.0PUZ 0.8GRD 2.8PUN 3.2

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
STR 2.5PUZ 2.5GRD 1.9EXE 5.8 — you asked for demandingPUN 5.0 — you asked for forgiving