What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Devil May Cry 5

The same shape, one rung harder. The next thing, not the hardest thing.

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
EXE 6.2STR 3.0PUZ 2.0GRD 3.3PUN 4.5 — you asked for forgiving

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
EXE 7.5STR 2.0PUZ 0.8GRD 2.8PUN 3.2

Metal Gear Rising: Revengeance

2013 · PlatinumGames · ~8h

6.1PUNISHING

There is no block button — parrying is a direction plus an attack, aimed at the incoming blow, and the game tells you this once and then assumes it.

UnratedREA 7.6EXE 6.9CRV 7.2
EXE 6.9STR 2.0PUZ 1.2GRD 2.4PUN 4.1 — you asked for forgiving

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
EXE 6.8STR 2.5PUZ 2.0GRD 0.9PUN 2.6

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
EXE 6.5STR 3.6PUZ 1.4GRD 4.0PUN 3.4

Guilty Gear Strive

2021 · Arc System Works · ~20h

5.7STEEP

The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.

UnratedREA 7.0EXE 5.8CRV 5.6
PUZ 0.5GRD 3.0PUN 3.5EXE 5.8 — you asked for demandingSTR 4.8 — you asked for forgiving

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0STR 3.0PUZ 2.0GRD 2.4PUN 4.8 — you asked for forgiving

Marvel Rivals

2024 · NetEase Games · ~40h

5.7STEEP

A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.

UnratedREA 6.8EXE 6.2CRV 5.8
EXE 6.2PUZ 0.8GRD 3.8PUN 3.8STR 5.2 — you asked for forgiving

Tekken 8

2024 · Bandai Namco Studios · ~30h

5.6STEEP

The combos are the advertised difficulty and the easy part. The real one is movement — walking, backdashing and sidestepping are the skill, and no mode in the game teaches them.

UnratedCRV 6.5EXE 6.1OBS 6.0
EXE 6.1PUZ 0.5PUN 2.4STR 4.5 — you asked for forgivingGRD 4.5 — you asked for forgiving

Fortnite

2017 · Epic Games · ~60h

6.1PUNISHING

Building is a second game bolted to the first, played at a speed that looks like a bug, and the mode that removes it is where most people should start.

UnratedCRV 7.2REA 7.0EXE 6.7
EXE 6.7PUZ 1.0GRD 4.0STR 4.5 — you asked for forgivingPUN 4.5 — you asked for forgiving