What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Disco Elysium
Nearest fingerprints in the catalogue. The same demands, a different game.
Dorfromantik
2022 · Toukana Interactive · ~15h
Gentle to look at and quietly ruthless to score — the tile you place carelessly on turn ten is the one that ends the run four hundred turns later.
Dredge
2023 · Black Salt Games · ~12h
A fishing game with an inventory puzzle and a night timer. Panic is the mechanic, and the punishment for giving in to it is deliberately mild.
Minecraft
2011 · Mojang Studios · ~40h
Nothing in it is hard to do; almost everything in it is hard to find out that you can do.
The Sims 4
2014 · The Sims Studio · ~60h
Needs decay on a timer and nothing else really threatens you. The depth is in what the systems let you build rather than in anything they demand.
Inscryption
2021 · Daniel Mullins Games · ~14h
A card game that keeps changing what kind of game it is. The difficulty is noticing which rules you are allowed to break, and when.
Persona 5 Royal
2019 · P Studio · ~100h
Weakness targeting is the whole of combat, and the calendar is the real difficulty: a day spent wrong in November cannot be spent again.
Subnautica
2018 · Unknown Worlds · ~30h
Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.
Fallout: New Vegas
2010 · Obsidian Entertainment · ~45h
A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.
Vampire Survivors
2022 · poncle · ~20h
It plays itself for the first ten minutes, then asks whether you were paying attention to what you were building the whole time.
Cities: Skylines
2015 · Colossal Order · ~60h
Nothing fails quickly. A road laid in the first hour becomes unfixable in the twentieth, and that delay is the only real difficulty in it.









