What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

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Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Donkey Kong Country: Tropical Freeze

Its own neighbourhood, ordered by how close the difficulty actually sits.

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9PUN 3.8OBS 3.0

Crash Bandicoot 4: It’s About Time

2020 · Toys for Bob · ~16h

4.9STEEP

Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.

UnratedEXE 5.9REA 5.5CRV 5.6
STR 1.5PUZ 2.0GRD 3.5OBS 3.5PUN 4.4 — you asked for forgiving

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2PUN 3.0OBS 2.1

Hi-Fi Rush

2023 · Tango Gameworks · ~12h

3.6MODERATE

Combat is scored on the beat and will still let you win off it. Playing to the rhythm is the difference between a rank and a mess.

UnratedREA 4.4EXE 4.0CRV 3.6
STR 2.5PUZ 1.5GRD 1.9PUN 2.4OBS 2.7

Ori and the Will of the Wisps

2020 · Moon Studios · ~14h

4.0MODERATE

Beautiful and forgiving right up to the escape sequences, which convert a gentle metroidvania into a memorisation test with no warning at all.

UnratedEXE 5.3REA 4.9CRV 3.5
STR 1.8PUZ 3.0GRD 1.3PUN 2.4OBS 1.9

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
STR 2.5PUZ 2.5GRD 1.9PUN 5.0 — you asked for forgivingOBS 4.5 — you asked for forgiving

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
STR 2.5PUZ 2.0GRD 0.9PUN 2.6OBS 2.5

Celeste

2018 · Extremely OK Games · ~10h

4.6MODERATE

Frame-perfect demands wrapped in the kindest failure state in games — you will die two thousand times and each one costs you half a second.

UnratedEXE 6.4REA 4.5CRV 4.1
STR 1.5PUZ 3.0GRD 1.9PUN 1.8OBS 1.2

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
STR 3.0PUZ 2.0GRD 2.4PUN 4.8 — you asked for forgivingOBS 5.3 — you asked for forgiving

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
STR 2.0PUZ 0.8GRD 2.8PUN 3.2OBS 2.5