What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Dredge

Its own neighbourhood, ordered by how close the difficulty actually sits.

The Elder Scrolls V: Skyrim

2011 · Bethesda Game Studios · ~70h

3.7MODERATE

Difficulty is a slider, and the systems are exploitable enough that a determined player can break the game open by hour five. What is left is a very long walk.

UnratedGRD 5.2OBS 3.8STR 3.0
EXE 1.7REA 2.2PUZ 1.5PUN 2.0CRV 1.5GRD 5.2 — you asked for forgiving

Slime Rancher

2017 · Monomi Park · ~15h

3.3GENTLE

Largos and tarrs will wreck a careless corral overnight, which is as close as this gets to a fail state.

UnratedGRD 4.5STR 3.0OBS 2.9
EXE 2.1REA 2.5PUZ 1.5PUN 1.7CRV 1.8GRD 4.5 — you asked for forgiving

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7PUZ 2.0GRD 3.3PUN 3.6CRV 4.0

The Witcher 3: Wild Hunt

2015 · CD Projekt Red · ~55h

3.2GENTLE

Combat that yields immediately to a difficulty slider, wrapped around a preparation system the game quietly assumes you will ignore.

UnratedSTR 3.8REA 3.6GRD 3.6
EXE 2.1REA 3.6PUZ 1.5GRD 3.6PUN 2.0CRV 2.8

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUZ 2.5PUN 2.8GRD 5.7 — you asked for forgivingCRV 4.5 — you asked for forgiving

Euro Truck Simulator 2

2012 · SCS Software · ~60h

4.1MODERATE

Reversing a trailer into a bay is the skill ceiling and the fatigue timer is the only pressure. Damage costs money rather than progress.

UnratedGRD 5.9OBS 4.0STR 3.0
EXE 2.5REA 2.2PUZ 1.2PUN 2.0CRV 2.0GRD 5.9 — you asked for forgiving

Prey

2017 · Arkane Studios · ~20h

4.1MODERATE

Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.

UnratedSTR 4.8OBS 4.3CRV 4.0
EXE 3.0REA 3.7PUZ 3.5GRD 1.9PUN 3.6CRV 4.0

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7PUZ 3.5GRD 3.8PUN 4.4 — you asked for forgivingCRV 4.5 — you asked for forgiving

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5PUN 3.1CRV 3.2GRD 4.5 — you asked for forgiving

Red Dead Redemption 2

2018 · Rockstar Games · ~60h

3.5MODERATE

The shooting is forgiving and Dead Eye forgives the rest. The difficulty is deliberate friction — animations you cannot cancel, a horse you have to keep alive, and mission failure for stepping outside the script.

UnratedGRD 4.5OBS 4.3REA 3.2
EXE 2.3REA 3.2PUZ 0.8PUN 2.3CRV 2.0GRD 4.5 — you asked for forgiving