What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Fallout: New Vegas

Nearest fingerprints in the catalogue. The same demands, a different game.

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7PUZ 3.5GRD 3.8PUN 4.4 — you asked for forgivingCRV 4.5 — you asked for forgiving

Cyberpunk 2077

2020 · CD Projekt RED · ~60h

3.8MODERATE

The build carries the game. A netrunner or a sandevistan trivialises fights that a scattered stat spread makes unwinnable, and the difficulty setting only changes the numbers underneath that.

UnratedOBS 4.6STR 4.5REA 4.0
EXE 3.0PUZ 1.5GRD 2.8PUN 2.8CRV 3.5REA 4.0 — you asked for forgiving

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUZ 2.5PUN 2.8GRD 5.7 — you asked for forgivingCRV 4.5 — you asked for forgiving

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5PUN 3.1CRV 3.2GRD 4.5 — you asked for forgiving

Minecraft

2011 · Mojang Studios · ~40h

4.1MODERATE

Nothing in it is hard to do; almost everything in it is hard to find out that you can do.

UnratedGRD 5.2OBS 4.6STR 4.5
EXE 1.5REA 1.7PUZ 2.5PUN 2.8CRV 3.6GRD 5.2 — you asked for forgiving

Final Fantasy VII Remake

2020 · Square Enix Creative Business Unit I · ~35h

4.3MODERATE

Real-time pressure with an ATB gauge underneath it. Bosses are staggered checklists, and the materia loadout decides whether a fight is a wall or a formality.

UnratedSTR 5.5CRV 4.5REA 3.7
EXE 3.4REA 3.7PUZ 1.0GRD 2.8PUN 3.2CRV 4.5 — you asked for forgiving

Prey

2017 · Arkane Studios · ~20h

4.1MODERATE

Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.

UnratedSTR 4.8OBS 4.3CRV 4.0
EXE 3.0REA 3.7PUZ 3.5GRD 1.9PUN 3.6CRV 4.0

Dredge

2023 · Black Salt Games · ~12h

3.6MODERATE

A fishing game with an inventory puzzle and a night timer. Panic is the mechanic, and the punishment for giving in to it is deliberately mild.

UnratedSTR 4.5OBS 4.3GRD 3.8
EXE 1.8REA 2.2PUZ 3.0GRD 3.8PUN 2.4CRV 2.5

Palworld

2024 · PocketPair · ~40h

4.4MODERATE

Creature collection with a base-automation layer underneath it. The difficulty sliders are unusually honest about the fact that the grind is the game.

UnratedGRD 5.7STR 4.5OBS 4.5
EXE 3.0REA 3.6PUZ 1.5PUN 2.8CRV 3.5GRD 5.7 — you asked for forgiving

Persona 5 Royal

2019 · P Studio · ~100h

4.9STEEP

Weakness targeting is the whole of combat, and the calendar is the real difficulty: a day spent wrong in November cannot be spent again.

UnratedSTR 6.2OBS 5.3GRD 5.2
EXE 1.3REA 1.1PUZ 2.5CRV 4.0GRD 5.2 — you asked for forgivingPUN 4.0 — you asked for forgiving