What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Fortnite

Its own neighbourhood, ordered by how close the difficulty actually sits.

Apex Legends

2019 · Respawn Entertainment · ~80h

6.6PUNISHING

The movement is the skill ceiling and nothing in the game mentions it — the players beating you are using techniques that were never taught, only tolerated.

UnratedCRV 7.8REA 7.5EXE 7.1
EXE 7.1REA 7.5PUZ 0.8CRV 7.8GRD 4.2 — you asked for forgiving

Overwatch 2

2022 · Blizzard Entertainment · ~60h

6.1PUNISHING

Aim matters less than knowing what the other team can do to you, and the roster is large enough that this takes a very long time to learn.

UnratedREA 7.2CRV 6.8EXE 6.2
EXE 6.2REA 7.2PUZ 0.8CRV 6.8GRD 4.2 — you asked for forgiving

Marvel Rivals

2024 · NetEase Games · ~40h

5.7STEEP

A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.

UnratedREA 6.8EXE 6.2CRV 5.8
EXE 6.2REA 6.8PUZ 0.8GRD 3.8CRV 5.8 — you asked for demanding

Guilty Gear Strive

2021 · Arc System Works · ~20h

5.7STEEP

The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.

UnratedREA 7.0EXE 5.8CRV 5.6
REA 7.0PUZ 0.5GRD 3.0EXE 5.8 — you asked for demandingCRV 5.6 — you asked for demanding

Call of Duty: Warzone

2020 · Infinity Ward · ~50h

5.9STEEP

The fastest time-to-kill of any battle royale, which makes positioning worth more than aim and mistakes worth almost nothing else.

UnratedREA 7.0EXE 6.2PUN 5.8
EXE 6.2REA 7.0PUZ 0.5GRD 4.5 — you asked for forgivingCRV 5.5 — you asked for demanding

Rocket League

2015 · Psyonix · ~100h

6.4PUNISHING

Nothing is hidden and nothing is easy: every technique in the game is visible from the first match and takes hundreds of hours in the hands.

UnratedEXE 7.4REA 7.8CRV 7.0
EXE 7.4REA 7.8PUZ 1.0CRV 7.0GRD 5.5 — you asked for forgiving

Returnal

2021 · Housemarque · ~25h

6.2PUNISHING

Bullet-hell reflexes bolted to roguelike stakes — the two hardest things to hold simultaneously for two uninterrupted hours.

UnratedREA 7.6PUN 6.2EXE 6.0
EXE 6.0REA 7.6PUZ 1.2GRD 4.0CRV 6.2

PUBG: Battlegrounds

2017 · PUBG Studios · ~50h

5.9STEEP

Slow, heavy and unforgiving — one bullet from someone you never saw ends thirty minutes, and the correct play is usually to not take the fight.

UnratedEXE 6.8REA 6.2PUN 6.2
EXE 6.8REA 6.2PUZ 0.8GRD 4.0CRV 5.8 — you asked for demanding

Valorant

2020 · Riot Games · ~100h

7.0BRUTAL

Counter-Strike’s stand-still-to-shoot rule with abilities layered on top, so a duel can be lost to a wall you did not know that agent could place.

UnratedEXE 8.2REA 8.2CRV 7.8
EXE 8.2REA 8.2PUZ 1.0CRV 7.8GRD 5.0 — you asked for forgiving

Armored Core VI: Fires of Rubicon

2023 · FromSoftware · ~25h

6.0STEEP

The walls are build checks rather than skill checks. The tutorial helicopter and the first real boss both exist to say that the fight is decided in the garage.

UnratedREA 7.0OBS 6.2CRV 5.9
REA 7.0PUZ 1.2GRD 3.0EXE 5.4 — you asked for demandingCRV 5.9 — you asked for demanding