What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Frostpunk

The same shape with the volume down, for when that one took it out of you.

Persona 5 Royal

2019 · P Studio · ~100h

4.9STEEP

Weakness targeting is the whole of combat, and the calendar is the real difficulty: a day spent wrong in November cannot be spent again.

UnratedSTR 6.2OBS 5.3GRD 5.2
EXE 1.3REA 1.1STR 6.2PUZ 2.5GRD 5.2 — you asked for forgiving

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7PUZ 3.5GRD 3.8STR 4.5 — you asked for demanding

Cities: Skylines

2015 · Colossal Order · ~60h

5.4STEEP

Nothing fails quickly. A road laid in the first hour becomes unfixable in the twentieth, and that delay is the only real difficulty in it.

UnratedSTR 6.8OBS 6.0CRV 5.0
EXE 0.5REA 0.3STR 6.8PUZ 3.5GRD 5.0 — you asked for forgiving

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7PUZ 2.0GRD 3.3STR 5.0 — you asked for demanding

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUZ 2.5STR 5.5 — you asked for demandingGRD 5.7 — you asked for forgiving

Inscryption

2021 · Daniel Mullins Games · ~14h

5.3STEEP

A card game that keeps changing what kind of game it is. The difficulty is noticing which rules you are allowed to break, and when.

UnratedPUZ 6.5OBS 5.9STR 6.0
EXE 0.8REA 0.5STR 6.0GRD 2.0PUZ 6.5 — you asked for forgiving

Papers, Please

2013 · Lucas Pope · ~8h

4.6MODERATE

Document checking against a clock, where the rules change every morning and a mistake comes out of the family’s rent.

UnratedPUZ 5.5PUN 4.4STR 4.5
EXE 1.3REA 3.1STR 4.5 — you asked for demandingPUZ 5.5 — you asked for forgivingGRD 4.3 — you asked for forgiving

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5STR 5.5 — you asked for demandingGRD 4.5 — you asked for forgiving

Alien: Isolation

2014 · Creative Assembly · ~20h

5.4STEEP

It barely tests your hands at all and is one of the most punishing games here anyway: saving takes ten seconds at a fixed terminal and can be interrupted, so every stretch of progress is a bet you are choosing to hold.

UnratedPUN 6.7REA 5.5STR 5.5
EXE 2.7PUZ 2.8GRD 1.1REA 5.5 — you asked for forgivingSTR 5.5 — you asked for demanding

Deep Rock Galactic

2020 · Ghost Ship Games · ~40h

4.7MODERATE

Hazard 5 with four dwarves is a coordination problem. Solo with Bosco is a slower, different game that the hazard tiers do not really account for.

UnratedREA 5.2OBS 5.0GRD 4.7
PUZ 2.0EXE 4.2 — you asked for forgivingREA 5.2 — you asked for forgivingSTR 4.5 — you asked for demandingGRD 4.7 — you asked for forgiving