What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Furi

Nearest fingerprints in the catalogue. The same demands, a different game.

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
EXE 7.5REA 7.5STR 2.0PUZ 0.8GRD 2.8CRV 7.0OBS 2.5

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
EXE 6.2REA 7.0STR 3.0PUZ 2.0GRD 3.3OBS 3.8CRV 5.5 — you asked for demanding

Metal Gear Rising: Revengeance

2013 · PlatinumGames · ~8h

6.1PUNISHING

There is no block button — parrying is a direction plus an attack, aimed at the incoming blow, and the game tells you this once and then assumes it.

UnratedREA 7.6EXE 6.9CRV 7.2
EXE 6.9REA 7.6STR 2.0PUZ 1.2GRD 2.4CRV 7.2OBS 5.5 — you asked for forgiving

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
REA 7.0STR 2.5PUZ 2.5GRD 1.9EXE 5.8 — you asked for demandingCRV 5.5 — you asked for demandingOBS 4.5 — you asked for forgiving

Sifu

2022 · Sloclap · ~12h

6.2PUNISHING

Every death ages you, and an old master dies in two hits. The run-level economy is what punishes learning a boss the slow way.

UnratedREA 7.3CRV 6.8EXE 6.3
EXE 6.3REA 7.3PUZ 1.0GRD 2.4CRV 6.8STR 4.5 — you asked for forgivingOBS 4.8 — you asked for forgiving

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0REA 6.5STR 3.0PUZ 2.0GRD 2.4CRV 7.1OBS 5.3 — you asked for forgiving

Thumper

2016 · Drool · ~8h

6.5PUNISHING

Rhythm violence at speeds that stop being readable. The later levels are memorised rather than reacted to, whatever it feels like at the time.

UnratedREA 8.8EXE 7.2PUN 5.5
EXE 7.2REA 8.8STR 0.5PUZ 0.8GRD 2.5OBS 2.5CRV 4.8 — you asked for demanding

Katana ZERO

2019 · Askiisoft · ~6h

6.0STEEP

One hit kills you and one hit kills them, and the retry is instant. Each room is a plan you rehearse at speed, not an endurance test.

UnratedREA 8.2EXE 7.4CRV 4.5
EXE 7.4REA 8.2STR 3.5PUZ 2.5GRD 0.9OBS 3.0CRV 4.5 — you asked for demanding

Fortnite

2017 · Epic Games · ~60h

6.1PUNISHING

Building is a second game bolted to the first, played at a speed that looks like a bug, and the mode that removes it is where most people should start.

UnratedCRV 7.2REA 7.0EXE 6.7
EXE 6.7REA 7.0PUZ 1.0GRD 4.0CRV 7.2STR 4.5 — you asked for forgivingOBS 5.0 — you asked for forgiving

Call of Duty: Warzone

2020 · Infinity Ward · ~50h

5.9STEEP

The fastest time-to-kill of any battle royale, which makes positioning worth more than aim and mistakes worth almost nothing else.

UnratedREA 7.0EXE 6.2PUN 5.8
EXE 6.2REA 7.0STR 4.0PUZ 0.5GRD 4.5 — you asked for forgivingCRV 5.5 — you asked for demandingOBS 4.2 — you asked for forgiving