What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Ghostrunner

The same shape with the volume down, for when that one took it out of you.

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2PUN 3.0OBS 2.1REA 5.5 — you asked for demanding

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9PUN 3.8OBS 3.0REA 5.8 — you asked for demanding

Donkey Kong Country: Tropical Freeze

2014 · Retro Studios · ~12h

4.5MODERATE

Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.

UnratedEXE 5.4REA 5.4CRV 5.0Not on your platforms
STR 1.5PUZ 1.5GRD 2.4PUN 3.6OBS 3.0REA 5.4 — you asked for demanding

Doom: The Dark Ages

2025 · id Software · ~18h

4.2MODERATE

The shield parry replaces Eternal’s resource juggling, so the demand moves from managing three meters to reading incoming attacks. The difficulty sliders are unusually granular about which of those you want.

UnratedREA 5.3EXE 5.0CRV 4.1
STR 4.0PUZ 1.5GRD 1.1PUN 2.8OBS 2.4REA 5.3 — you asked for demanding

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
STR 2.5PUZ 1.0GRD 2.8PUN 3.2REA 5.8 — you asked for demandingOBS 4.3 — you asked for forgiving

Brawlhalla

2017 · Blue Mammoth Games · ~40h

4.7STEEP

A platform fighter with three attack buttons and no movelists to memorise, which makes it the cheapest way to find out whether the genre is for you.

UnratedREA 6.2EXE 4.8CRV 3.7
REA 6.2STR 3.5PUZ 0.8GRD 3.5PUN 3.0OBS 3.5

Celeste

2018 · Extremely OK Games · ~10h

4.6MODERATE

Frame-perfect demands wrapped in the kindest failure state in games — you will die two thousand times and each one costs you half a second.

UnratedEXE 6.4REA 4.5CRV 4.1
STR 1.5PUZ 3.0GRD 1.9PUN 1.8OBS 1.2REA 4.5 — you asked for demanding

Star Wars Jedi: Survivor

2023 · Respawn Entertainment · ~25h

4.1MODERATE

Five stances that each want a different defensive habit, on a difficulty curve gentle enough that you can reach the end still using the first one.

UnratedREA 5.2EXE 4.4PUN 3.8
STR 2.8PUZ 3.0GRD 2.4PUN 3.8OBS 2.9REA 5.2 — you asked for demanding

Star Wars Jedi: Fallen Order

2019 · Respawn Entertainment · ~25h

4.6MODERATE

Souls-shaped in its checkpoints and parry windows without souls-shaped stakes. Grandmaster punishes the block-heavy habits the lower difficulties let you keep.

UnratedREA 5.5EXE 4.9PUN 4.5
STR 3.2PUZ 1.8GRD 2.4OBS 3.8REA 5.5 — you asked for demandingPUN 4.5 — you asked for forgiving

Crash Bandicoot 4: It’s About Time

2020 · Toys for Bob · ~16h

4.9STEEP

Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.

UnratedEXE 5.9REA 5.5CRV 5.6
STR 1.5PUZ 2.0GRD 3.5OBS 3.5REA 5.5 — you asked for demandingPUN 4.4 — you asked for forgiving