What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Hollow Knight
Its own neighbourhood, ordered by how close the difficulty actually sits.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Mortal Shell
2020 · Cold Symmetry · ~12h
Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.
Salt and Sacrifice
2022 · Ska Studios · ~30h
The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.
Dark Souls III
2016 · FromSoftware · ~40h
The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.
Hollow Knight: Silksong
2025 · Team Cherry · ~40h
Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.
Salt and Sanctuary
2016 · Ska Studios · ~25h
Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.
The Surge
2017 · Deck13 Interactive · ~20h
You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.
Nine Sols
2024 · Red Candle Games · ~25h
Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.
Blasphemous 2
2023 · The Game Kitchen · ~20h
Kinder than the first in every way that matters — the instant-death platforming is gone — and the map is still built to be read rather than followed.
The Surge 2
2019 · Deck13 Interactive · ~25h
A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.









