What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Hollow Knight

Its own neighbourhood, ordered by how close the difficulty actually sits.

Blasphemous

2019 · The Game Kitchen · ~20h

6.1PUNISHING

Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.

UnratedOBS 7.4EXE 6.2REA 6.2
EXE 6.2REA 6.2STR 3.0PUZ 2.5GRD 3.5OBS 7.4

Mortal Shell

2020 · Cold Symmetry · ~12h

6.2PUNISHING

Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.

UnratedOBS 7.8REA 6.4CRV 6.2
REA 6.4STR 3.4PUZ 1.6GRD 3.2OBS 7.8EXE 5.3 — you asked for demanding

Salt and Sacrifice

2022 · Ska Studios · ~30h

5.7STEEP

The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.

UnratedEXE 6.2REA 6.2PUN 6.2
EXE 6.2REA 6.2STR 3.5PUZ 1.5OBS 6.2GRD 5.5 — you asked for forgiving

Dark Souls III

2016 · FromSoftware · ~40h

6.2PUNISHING

The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.

UnratedREA 7.4OBS 6.5CRV 6.6
EXE 6.1REA 7.4STR 3.8PUZ 1.4OBS 6.5GRD 4.2 — you asked for forgiving

Hollow Knight: Silksong

2025 · Team Cherry · ~40h

6.5PUNISHING

Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.

UnratedEXE 7.4OBS 7.5CRV 7.4
EXE 7.4REA 7.2STR 2.8PUZ 2.2GRD 3.5OBS 7.5

Salt and Sanctuary

2016 · Ska Studios · ~25h

6.4PUNISHING

Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.

UnratedOBS 7.8PUN 6.6REA 6.2
REA 6.2STR 3.8PUZ 1.4OBS 7.8EXE 5.5 — you asked for demandingGRD 4.6 — you asked for forgiving

The Surge

2017 · Deck13 Interactive · ~20h

5.9STEEP

You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.

UnratedREA 6.5PUN 6.5OBS 6.5
EXE 6.2REA 6.5PUZ 1.8OBS 6.5STR 4.5 — you asked for forgivingGRD 4.5 — you asked for forgiving

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0REA 6.5STR 3.0PUZ 2.0GRD 2.4OBS 5.3 — you asked for demanding

Blasphemous 2

2023 · The Game Kitchen · ~20h

5.1STEEP

Kinder than the first in every way that matters — the instant-death platforming is gone — and the map is still built to be read rather than followed.

UnratedOBS 6.2EXE 5.8REA 5.5
STR 2.5PUZ 3.5GRD 2.5OBS 6.2EXE 5.8 — you asked for demandingREA 5.5 — you asked for demanding

The Surge 2

2019 · Deck13 Interactive · ~25h

6.0PUNISHING

A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.

UnratedREA 7.0EXE 6.8PUN 6.2
EXE 6.8REA 7.0PUZ 1.8STR 4.5 — you asked for forgivingGRD 4.2 — you asked for forgivingOBS 5.5 — you asked for demanding