What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Hollow Knight: Silksong
The same shape with the volume down, for when that one took it out of you.
Hollow Knight
2017 · Team Cherry · ~30h
Steady, honest pressure plus a map that makes you earn the right to know where you are standing.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Nine Sols
2024 · Red Candle Games · ~25h
Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.
Salt and Sacrifice
2022 · Ska Studios · ~30h
The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.
The Surge
2017 · Deck13 Interactive · ~20h
You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.
The Surge 2
2019 · Deck13 Interactive · ~25h
A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.
Metroid Dread
2021 · Nintendo Entertainment Planning & Development · ~12h
The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.
Dead Cells
2018 · Motion Twin · ~40h
Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.
Ghosts ’n Goblins Resurrection
2021 · Capcom · ~10h
Two hits and you are in your underwear, three and the level restarts, and the game expects a second full loop before it will show you an ending.
Metal Gear Rising: Revengeance
2013 · PlatinumGames · ~8h
There is no block button — parrying is a direction plus an attack, aimed at the incoming blow, and the game tells you this once and then assumes it.









