What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of I Wanna Be the Guy
Nearest fingerprints in the catalogue. The same demands, a different game.
Hollow Knight: Silksong
2025 · Team Cherry · ~40h
Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.
Ninja Gaiden Black
2005 · Team NINJA · ~20h
Enemies act during your recovery frames and refuse to wait their turn. The famous difficulty is the ordinary encounters, not the bosses.
Spelunky 2
2020 · Mossmouth · ~40h
Every death is your own fault and every run is a fresh cave. The systems interact thoroughly enough that it kills you in ways nobody has written down yet.
Enter the Gungeon
2016 · Dodge Roll · ~30h
A bullet hell with a generous dodge roll and completely ungenerous boss patterns. The unlock grind is doing double duty as the difficulty curve.
Sekiro: Shadows Die Twice
2019 · FromSoftware · ~35h
It refuses to let you play it any other way — until the deflect is automatic, nothing else you have ever learned will help.
Bloodborne
2015 · FromSoftware · ~40h
It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Elden Ring Nightreign
2025 · FromSoftware · ~40h
Three in-game days on a shrinking map, so the usual answer to a FromSoftware wall — go somewhere else and come back stronger — is the one thing the clock will not sell you.
Nioh
2017 · Team Ninja · ~60h
Ki pulse turns stamina from something you spend into something you play in rhythm, and the game asks for it in the first hour without ever insisting you learn it.
Dark Souls III
2016 · FromSoftware · ~40h
The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.









