What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Inscryption

The same shape with the volume down, for when that one took it out of you.

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7GRD 3.8PUN 4.4 — you asked for forgiving

Papers, Please

2013 · Lucas Pope · ~8h

4.6MODERATE

Document checking against a clock, where the rules change every morning and a mistake comes out of the family’s rent.

UnratedPUZ 5.5PUN 4.4STR 4.5
EXE 1.3REA 3.1GRD 4.3 — you asked for forgivingPUN 4.4 — you asked for forgiving

Minecraft

2011 · Mojang Studios · ~40h

4.1MODERATE

Nothing in it is hard to do; almost everything in it is hard to find out that you can do.

UnratedGRD 5.2OBS 4.6STR 4.5
EXE 1.5REA 1.7PUN 2.8GRD 5.2 — you asked for forgiving

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7GRD 3.3PUN 3.6

Prey

2017 · Arkane Studios · ~20h

4.1MODERATE

Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.

UnratedSTR 4.8OBS 4.3CRV 4.0
EXE 3.0REA 3.7GRD 1.9PUN 3.6

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUN 2.8GRD 5.7 — you asked for forgiving

Outer Wilds

2019 · Mobius Digital · ~22h

4.6MODERATE

The only thing gating progress is knowledge inside your own head, which makes it unspoilable once and unplayable if you look it up.

UnratedPUZ 6.2OBS 5.6CRV 3.0
EXE 2.9REA 2.0GRD 0.5PUN 2.0

The Legend of Zelda: Tears of the Kingdom

2023 · Nintendo EPD Production Group No. 3 · ~60h

4.3MODERATE

Every problem has a build that solves it, so the difficulty is whether you think to make one. The Depths are darker and meaner than anything in Breath of the Wild.

UnratedPUZ 5.0OBS 4.4STR 4.5Not on your platforms
EXE 3.5GRD 3.0PUN 2.8REA 4.2 — you asked for forgiving

Silent Hill 2

2024 · Bloober Team · ~18h

4.2MODERATE

The only game here that ships the site’s own thesis as a menu option — combat and puzzle difficulty are two separate settings, and the two are genuinely unrelated demands.

UnratedPUZ 5.2OBS 4.3REA 4.0
EXE 3.4GRD 0.9PUN 3.5REA 4.0 — you asked for forgiving

Portal 2

2011 · Valve · ~9h

4.0MODERATE

Gentler than the first game and better taught. The co-op campaign is where the difficulty actually lives, because it needs two people to see the same solution at once.

UnratedPUZ 6.2CRV 3.0STR 2.5
EXE 2.1REA 1.5GRD 0.5PUN 0.6