What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Jump King
Nearest fingerprints in the catalogue. The same demands, a different game.
Getting Over It with Bennett Foddy
2017 · Bennett Foddy · ~5h
The only game here where an hour of flawless play can be erased in a quarter of a second, entirely by design.
Ghosts ’n Goblins Resurrection
2021 · Capcom · ~10h
Two hits and you are in your underwear, three and the level restarts, and the game expects a second full loop before it will show you an ending.
Ninja Gaiden Black
2005 · Team NINJA · ~20h
Enemies act during your recovery frames and refuse to wait their turn. The famous difficulty is the ordinary encounters, not the bosses.
Salt and Sacrifice
2022 · Ska Studios · ~30h
The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.
DiRT Rally 2.0
2019 · Codemasters · ~30h
Pace notes, no rewind on the harder settings, and a damage model that ends a rally on one bad corner. The hardest driving in the catalogue by a distance.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Hollow Knight: Silksong
2025 · Team Cherry · ~40h
Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.
The Surge 2
2019 · Deck13 Interactive · ~25h
A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.
I Wanna Be the Guy
2007 · Kayin · ~6h
Built on traps that cannot be seen coming the first time, so progress is memorising your own deaths. The save points are the only concession it makes.
Sifu
2022 · Sloclap · ~12h
Every death ages you, and an old master dies in two hits. The run-level economy is what punishes learning a boss the slow way.









