What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Kerbal Space Program
Nearest fingerprints in the catalogue. The same demands, a different game.
Factorio
2020 · Wube Software · ~60h
Nothing threatens you for hours — and then the base you laid out at hour four becomes the thing you cannot fix at hour forty.
Oxygen Not Included
2019 · Klei Entertainment · ~80h
Thermodynamics as a colony sim. The base that runs beautifully for forty cycles fails on the sixtieth because the heat had nowhere to go.
Baldur’s Gate 3
2023 · Larian Studios · ~100h
The rules are the difficulty. A fight lost on turn one was lost in the inventory screen, and the game is content to let you walk into an encounter five levels early without a word. Honour mode makes one wipe final; Explorer makes almost nothing final.
Microsoft Flight Simulator
2020 · Asobo Studio · ~60h
The aircraft are modelled well past where the tutorials stop. An instrument approach in an airliner is a procedure most people learn outside the game entirely.
Divinity: Original Sin II
2017 · Larian Studios · ~90h
Armour has to be stripped before any control lands, surfaces do more damage than swords, and the game explains neither. Act two is where under-levelled parties stop entirely.
Slay the Spire
2019 · Mega Crit Games · ~30h
Every run is decided by about ten card choices you made while thinking about something else.
Balatro
2024 · LocalThunk · ~40h
Poker hands as a scaling problem. The ante climbs faster than a fair deck can, so a run lives or dies on whether the multiplier joker you needed ever appeared in the shop.
Inscryption
2021 · Daniel Mullins Games · ~14h
A card game that keeps changing what kind of game it is. The difficulty is noticing which rules you are allowed to break, and when.
Hearts of Iron IV
2016 · Paradox Development Studio · ~100h
Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.
Crusader Kings III
2020 · Paradox Development Studio · ~80h
The failure state is a confused kind of boredom — you will rule for two centuries before you work out what you were supposed to be doing.









