What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Metal Gear Rising: Revengeance

Its own neighbourhood, ordered by how close the difficulty actually sits.

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0REA 6.5STR 3.0PUZ 2.0GRD 2.4CRV 7.1

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
EXE 6.5REA 7.6STR 3.6PUZ 1.4GRD 4.0CRV 5.8 — you asked for demanding

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
EXE 6.2REA 7.0STR 3.0PUZ 2.0GRD 3.3CRV 5.5 — you asked for demanding

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
REA 7.0STR 2.5PUZ 2.5GRD 1.9EXE 5.8 — you asked for demandingCRV 5.5 — you asked for demanding

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
EXE 7.5REA 7.5STR 2.0PUZ 0.8GRD 2.8CRV 7.0

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
EXE 6.4STR 2.5PUZ 1.0GRD 2.8REA 5.8 — you asked for demandingCRV 5.4 — you asked for demanding

Furi

2016 · The Game Bakers · ~8h

6.2PUNISHING

Nothing but boss fights, each a bullet hell and a duel at once. Phases checkpoint until the late ones, which do not.

UnratedREA 7.8EXE 7.0CRV 6.5
EXE 7.0REA 7.8STR 3.0PUZ 0.5GRD 0.9CRV 6.5

Lies of P

2023 · Round8 Studio · ~35h

6.6PUNISHING

A parry game wearing a Souls coat: dodging alone will carry you for two hours and then stop working entirely.

UnratedREA 8.0CRV 7.6EXE 6.9
EXE 6.9REA 8.0STR 4.0PUZ 1.2CRV 7.6GRD 4.2 — you asked for forgiving

Hollow Knight

2017 · Team Cherry · ~30h

5.9STEEP

Steady, honest pressure plus a map that makes you earn the right to know where you are standing.

UnratedOBS 7.2EXE 6.5REA 6.2
EXE 6.5REA 6.2STR 2.5PUZ 2.0GRD 3.5CRV 5.5 — you asked for demanding

Wo Long: Fallen Dynasty

2023 · Team Ninja · ~35h

6.9BRUTAL

The hardest thing here is unlearning defence — you cannot outlast anything, and the deflect window is the entire game.

UnratedREA 8.6CRV 7.0EXE 6.6
EXE 6.6REA 8.6PUZ 0.6CRV 7.0STR 4.2 — you asked for forgivingGRD 4.8 — you asked for forgiving