What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Metal Gear Solid Δ: Snake Eater

The same shape with the volume down, for when that one took it out of you.

Prey

2017 · Arkane Studios · ~20h

4.1MODERATE

Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.

UnratedSTR 4.8OBS 4.3CRV 4.0
EXE 3.0REA 3.7PUZ 3.5GRD 1.9PUN 3.6

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7PUZ 2.0GRD 3.3PUN 3.6

The Legend of Zelda: Tears of the Kingdom

2023 · Nintendo EPD Production Group No. 3 · ~60h

4.3MODERATE

Every problem has a build that solves it, so the difficulty is whether you think to make one. The Depths are darker and meaner than anything in Breath of the Wild.

UnratedPUZ 5.0OBS 4.4STR 4.5Not on your platforms
EXE 3.5GRD 3.0PUN 2.8REA 4.2 — you asked for forgivingPUZ 5.0 — you asked for forgiving

Control

2019 · Remedy Entertainment · ~20h

4.2MODERATE

Cover disintegrates, healing means walking into the fight to collect it, and two optional bosses sit several tiers above everything around them.

UnratedOBS 5.3REA 4.4EXE 3.6
EXE 3.6PUZ 2.5GRD 2.0PUN 3.5REA 4.4 — you asked for forgiving

Resident Evil Village

2021 · Capcom Development Division 1 · ~12h

4.1MODERATE

Inventory management doing the work of a difficulty setting. Village of Shadows expects the route knowledge of a second playthrough and does not pretend otherwise.

UnratedREA 4.9STR 4.5PUN 4.1
EXE 3.8PUZ 2.5GRD 1.9REA 4.9 — you asked for forgivingPUN 4.1 — you asked for forgiving

Final Fantasy VII Remake

2020 · Square Enix Creative Business Unit I · ~35h

4.3MODERATE

Real-time pressure with an ATB gauge underneath it. Bosses are staggered checklists, and the materia loadout decides whether a fight is a wall or a formality.

UnratedSTR 5.5CRV 4.5REA 3.7
EXE 3.4REA 3.7PUZ 1.0GRD 2.8PUN 3.2

Cyberpunk 2077

2020 · CD Projekt RED · ~60h

3.8MODERATE

The build carries the game. A netrunner or a sandevistan trivialises fights that a scattered stat spread makes unwinnable, and the difficulty setting only changes the numbers underneath that.

UnratedOBS 4.6STR 4.5REA 4.0
EXE 3.0PUZ 1.5GRD 2.8PUN 2.8REA 4.0 — you asked for forgiving

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5PUN 3.1GRD 4.5 — you asked for forgiving

Horizon Zero Dawn

2017 · Guerrilla Games · ~30h

3.9MODERATE

Machines have components you are meant to shoot off with the right element. A player who ignores that fights the same Thunderjaw for ten minutes with the wrong arrows.

UnratedSTR 4.5REA 4.2OBS 3.8
EXE 3.5PUZ 1.2GRD 2.8PUN 3.6REA 4.2 — you asked for forgiving

Resident Evil 4

2023 · Capcom · ~17h

4.3MODERATE

An action game wearing horror, and the resource economy is the horror. Ammunition is the real health bar, and the game quietly adjusts how much of it you find based on how well you are shooting.

UnratedREA 5.2EXE 4.2STR 4.5
PUZ 2.2GRD 1.7PUN 3.8EXE 4.2 — you asked for forgivingREA 5.2 — you asked for forgiving