What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Microsoft Flight Simulator

Nearest fingerprints in the catalogue. The same demands, a different game.

Terraria

2011 · Re-Logic · ~60h

6.3PUNISHING

Progression is gated behind bosses you are expected to build an arena for, and the game tells you almost none of that. Hardmode is a difficulty setting you trigger permanently, by hand.

UnratedOBS 8.2GRD 6.1CRV 6.2
EXE 3.8PUN 3.6CRV 6.2OBS 8.2REA 4.5 — you asked for forgivingSTR 5.5 — you asked for demandingGRD 6.1 — you asked for forgiving

Kerbal Space Program

2015 · Squad · ~60h

6.6PUNISHING

Orbital mechanics with no tutorial worth the name. It is endlessly patient about failure and completely unwilling to explain a delta-v budget.

UnratedCRV 7.9STR 7.8OBS 7.2
EXE 2.2REA 1.8STR 7.8GRD 3.8CRV 7.9OBS 7.2PUN 4.4 — you asked for forgiving

Baldur’s Gate 3

2023 · Larian Studios · ~100h

6.2PUNISHING

The rules are the difficulty. A fight lost on turn one was lost in the inventory screen, and the game is content to let you walk into an encounter five levels early without a word. Honour mode makes one wipe final; Explorer makes almost nothing final.

UnratedSTR 8.2OBS 6.4CRV 6.2
EXE 1.0REA 0.7STR 8.2GRD 3.3CRV 6.2OBS 6.4PUN 4.4 — you asked for forgiving

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUN 2.8STR 5.5 — you asked for demandingGRD 5.7 — you asked for forgivingCRV 4.5 — you asked for demandingOBS 5.9 — you asked for demanding

Subnautica

2018 · Unknown Worlds · ~30h

4.7MODERATE

Depth and darkness rather than combat. It is careful never to tell you where to go, which is either the appeal or the wall depending on the player.

UnratedOBS 5.9PUN 4.4STR 4.5
EXE 1.8REA 2.7GRD 3.8STR 4.5 — you asked for demandingPUN 4.4 — you asked for forgivingCRV 4.5 — you asked for demandingOBS 5.9 — you asked for demanding

Total War: Warhammer III

2022 · The Creative Assembly · ~100h

6.2PUNISHING

Two games at once — a campaign map that decides the war and real-time battles that can still lose it. Army composition answers most questions before the fighting starts.

UnratedSTR 8.2OBS 6.6CRV 6.5
EXE 1.3REA 2.2STR 8.2CRV 6.5OBS 6.6GRD 5.2 — you asked for forgivingPUN 4.0 — you asked for forgiving

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7GRD 3.3PUN 3.6STR 5.0 — you asked for demandingCRV 4.0 — you asked for demandingOBS 5.9 — you asked for demanding

Divinity: Original Sin II

2017 · Larian Studios · ~90h

6.7PUNISHING

Armour has to be stripped before any control lands, surfaces do more damage than swords, and the game explains neither. Act two is where under-levelled parties stop entirely.

UnratedSTR 8.8CRV 7.2OBS 6.6
EXE 0.9REA 0.7STR 8.8GRD 3.8CRV 7.2OBS 6.6PUN 5.2 — you asked for forgiving

Hearts of Iron IV

2016 · Paradox Development Studio · ~100h

7.0BRUTAL

Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.

UnratedCRV 8.3OBS 8.1STR 8.5
EXE 0.3REA 0.4STR 8.5CRV 8.3OBS 8.1GRD 4.3 — you asked for forgivingPUN 4.4 — you asked for forgiving

Cities: Skylines

2015 · Colossal Order · ~60h

5.4STEEP

Nothing fails quickly. A road laid in the first hour becomes unfixable in the twentieth, and that delay is the only real difficulty in it.

UnratedSTR 6.8OBS 6.0CRV 5.0
EXE 0.5REA 0.3STR 6.8PUN 2.6GRD 5.0 — you asked for forgivingCRV 5.0 — you asked for demandingOBS 6.0 — you asked for demanding