What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Mortal Kombat 1

Its own neighbourhood, ordered by how close the difficulty actually sits.

Street Fighter 6

2023 · Capcom · ~25h

5.1STEEP

The single-player is genuinely welcoming; ranked is a decade of other people’s practice delivered eight frames at a time.

UnratedCRV 5.9EXE 5.7REA 5.5
PUZ 0.5PUN 2.8REA 5.5 — you asked for demanding

Dragon Ball FighterZ

2018 · Arc System Works · ~20h

4.9STEEP

Auto-combos hide a genuinely deep three-character team fighter. The gap between mashing the light button and an assist-extended combo is the entire learning curve.

UnratedREA 5.7EXE 5.5CRV 5.1
PUZ 0.5PUN 2.6REA 5.7 — you asked for demanding

EA Sports FC 25

2024 · EA Vancouver · ~50h

4.9STEEP

Single-player is as gentle as you set it; Ultimate Team online is a different game where defending is manual and everyone else has practised it.

UnratedSTR 5.5CRV 5.5OBS 5.5
PUZ 0.8PUN 2.7REA 4.9 — you asked for demanding

Brawlhalla

2017 · Blue Mammoth Games · ~40h

4.7STEEP

A platform fighter with three attack buttons and no movelists to memorise, which makes it the cheapest way to find out whether the genre is for you.

UnratedREA 6.2EXE 4.8CRV 3.7
REA 6.2PUZ 0.8PUN 3.0

Guilty Gear Strive

2021 · Arc System Works · ~20h

5.7STEEP

The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.

UnratedREA 7.0EXE 5.8CRV 5.6
REA 7.0PUZ 0.5PUN 3.5

Tekken 8

2024 · Bandai Namco Studios · ~30h

5.6STEEP

The combos are the advertised difficulty and the easy part. The real one is movement — walking, backdashing and sidestepping are the skill, and no mode in the game teaches them.

UnratedCRV 6.5EXE 6.1OBS 6.0
PUZ 0.5PUN 2.4REA 5.7 — you asked for demanding

Marvel Rivals

2024 · NetEase Games · ~40h

5.7STEEP

A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.

UnratedREA 6.8EXE 6.2CRV 5.8
REA 6.8PUZ 0.8PUN 3.8

Super Smash Bros. Ultimate

2018 · Bandai Namco Studios · ~40h

5.4STEEP

The most welcoming fighting game ever made, sitting on top of the most undocumented one — the defensive techniques that decide real matches are never mentioned anywhere in it.

UnratedOBS 6.9EXE 5.3REA 5.2Not on your platforms
PUZ 0.3PUN 2.0REA 5.2 — you asked for demanding

Overwatch 2

2022 · Blizzard Entertainment · ~60h

6.1PUNISHING

Aim matters less than knowing what the other team can do to you, and the roster is large enough that this takes a very long time to learn.

UnratedREA 7.2CRV 6.8EXE 6.2
REA 7.2PUZ 0.8PUN 4.0

Rocket League

2015 · Psyonix · ~100h

6.4PUNISHING

Nothing is hidden and nothing is easy: every technique in the game is visible from the first match and takes hundreds of hours in the hands.

UnratedEXE 7.4REA 7.8CRV 7.0
REA 7.8PUZ 1.0PUN 3.0