What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Mortal Kombat 1

The same shape, one rung harder. The next thing, not the hardest thing.

Guilty Gear Strive

2021 · Arc System Works · ~20h

5.7STEEP

The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.

UnratedREA 7.0EXE 5.8CRV 5.6
REA 7.0PUZ 0.5PUN 3.5

Marvel Rivals

2024 · NetEase Games · ~40h

5.7STEEP

A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.

UnratedREA 6.8EXE 6.2CRV 5.8
REA 6.8PUZ 0.8PUN 3.8

Tekken 8

2024 · Bandai Namco Studios · ~30h

5.6STEEP

The combos are the advertised difficulty and the easy part. The real one is movement — walking, backdashing and sidestepping are the skill, and no mode in the game teaches them.

UnratedCRV 6.5EXE 6.1OBS 6.0
PUZ 0.5PUN 2.4REA 5.7 — you asked for demanding

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
REA 7.6PUZ 1.4PUN 3.4

Overwatch 2

2022 · Blizzard Entertainment · ~60h

6.1PUNISHING

Aim matters less than knowing what the other team can do to you, and the roster is large enough that this takes a very long time to learn.

UnratedREA 7.2CRV 6.8EXE 6.2
REA 7.2PUZ 0.8PUN 4.0

Monster Hunter: World

2018 · Capcom · ~60h

5.9STEEP

Sixty hours of systems the game never explains, hiding behind a weapon whose fourth input you have not found yet.

UnratedGRD 7.2CRV 5.6OBS 5.5
PUZ 0.8PUN 4.0REA 5.8 — you asked for demanding

Rocket League

2015 · Psyonix · ~100h

6.4PUNISHING

Nothing is hidden and nothing is easy: every technique in the game is visible from the first match and takes hundreds of hours in the hands.

UnratedEXE 7.4REA 7.8CRV 7.0
REA 7.8PUZ 1.0PUN 3.0

Monster Hunter Rise

2021 · Capcom · ~40h

5.7STEEP

Wirebugs give every weapon a get-out-of-jail move, which makes this the entry that will actually teach you the series rather than survive you learning it.

UnratedGRD 6.5OBS 5.7CRV 5.8
PUZ 1.2REA 5.5 — you asked for demandingPUN 4.2 — you asked for forgiving

Fortnite

2017 · Epic Games · ~60h

6.1PUNISHING

Building is a second game bolted to the first, played at a speed that looks like a bug, and the mode that removes it is where most people should start.

UnratedCRV 7.2REA 7.0EXE 6.7
REA 7.0PUZ 1.0PUN 4.5 — you asked for forgiving

Call of Duty: Warzone

2020 · Infinity Ward · ~50h

5.9STEEP

The fastest time-to-kill of any battle royale, which makes positioning worth more than aim and mistakes worth almost nothing else.

UnratedREA 7.0EXE 6.2PUN 5.8
REA 7.0PUZ 0.5PUN 5.8 — you asked for forgiving