What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Ori and the Blind Forest
Its own neighbourhood, ordered by how close the difficulty actually sits.
Ori and the Will of the Wisps
2020 · Moon Studios · ~14h
Beautiful and forgiving right up to the escape sequences, which convert a gentle metroidvania into a memorisation test with no warning at all.
Shovel Knight
2014 · Yacht Club Games · ~10h
NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.
Donkey Kong Country: Tropical Freeze
2014 · Retro Studios · ~12h
Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.
Celeste
2018 · Extremely OK Games · ~10h
Frame-perfect demands wrapped in the kindest failure state in games — you will die two thousand times and each one costs you half a second.
Hi-Fi Rush
2023 · Tango Gameworks · ~12h
Combat is scored on the beat and will still let you win off it. Playing to the rhythm is the difference between a rank and a mess.
Ghostrunner
2020 · Slipgate Ironworks · ~8h
One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.
Ender Lilies: Quietus of the Knights
2021 · Live Wire · ~15h
A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.
Crash Bandicoot 4: It’s About Time
2020 · Toys for Bob · ~16h
Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.
It Takes Two
2021 · Hazelight Studios · ~12h
Two players, one screen, no difficulty setting. The hard part is coordination, and the game restarts you both a second after it goes wrong.
Metroid Dread
2021 · Nintendo Entertainment Planning & Development · ~12h
The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.









