What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Outer Wilds
Nearest fingerprints in the catalogue. The same demands, a different game.
Inside
2016 · Playdead · ~4h
Death is frequent, instant and immediately retried, and every puzzle is solvable from what the room shows you. Nothing here is hidden from a patient player.
Silent Hill 2
2024 · Bloober Team · ~18h
The only game here that ships the site’s own thesis as a menu option — combat and puzzle difficulty are two separate settings, and the two are genuinely unrelated demands.
The Legend of Zelda: Breath of the Wild
2017 · Nintendo EPD · ~55h
It is not hard to survive so much as hard to be told nothing and still choose the right direction.
Portal
2007 · Valve · ~3h
Hard for exactly as long as it takes the idea to arrive, then trivial — a game of realisations rather than of skill.
Portal 2
2011 · Valve · ~9h
Gentler than the first game and better taught. The co-op campaign is where the difficulty actually lives, because it needs two people to see the same solution at once.
The Talos Principle
2014 · Croteam · ~20h
Tool-based puzzles that stay scrupulously fair, while the optional stars quietly assume you will break the rules the tutorial spent an hour teaching.
The Legend of Zelda: Tears of the Kingdom
2023 · Nintendo EPD Production Group No. 3 · ~60h
Every problem has a build that solves it, so the difficulty is whether you think to make one. The Depths are darker and meaner than anything in Breath of the Wild.
Tunic
2022 · Andrew Shouldice · ~15h
The manual is written in a language you cannot read and is also the walkthrough. Combat is secondary to noticing what a page has been telling you for hours.
It Takes Two
2021 · Hazelight Studios · ~12h
Two players, one screen, no difficulty setting. The hard part is coordination, and the game restarts you both a second after it goes wrong.
Prey
2017 · Arkane Studios · ~20h
Difficulty as an inventory problem: every fight you choose to take is ammunition you will not have for the one you did not see coming.









