What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Rain World

Its own neighbourhood, ordered by how close the difficulty actually sits.

Spelunky 2

2020 · Mossmouth · ~40h

7.7NIGHTMARE

Every death is your own fault and every run is a fresh cave. The systems interact thoroughly enough that it kills you in ways nobody has written down yet.

UnratedOBS 9.2PUN 8.8REA 7.8
GRD 3.0PUN 8.8CRV 7.2OBS 9.2

Elden Ring

2022 · FromSoftware · ~60h

6.5PUNISHING

Enormous and completely indifferent — most of its walls are optional, and it will never tell you which ones.

UnratedOBS 7.4REA 7.0CRV 6.5
PUN 6.2CRV 6.5OBS 7.4GRD 5.5 — you asked for forgiving

Hollow Knight: Silksong

2025 · Team Cherry · ~40h

6.5PUNISHING

Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.

UnratedEXE 7.4OBS 7.5CRV 7.4
GRD 3.5PUN 6.2CRV 7.4OBS 7.5

Hollow Knight

2017 · Team Cherry · ~30h

5.9STEEP

Steady, honest pressure plus a map that makes you earn the right to know where you are standing.

UnratedOBS 7.2EXE 6.5REA 6.2
GRD 3.5OBS 7.2PUN 5.5 — you asked for demandingCRV 5.5 — you asked for demanding

Ghosts ’n Goblins Resurrection

2021 · Capcom · ~10h

5.8STEEP

Two hits and you are in your underwear, three and the level restarts, and the game expects a second full loop before it will show you an ending.

UnratedPUN 6.8EXE 6.3REA 6.0
GRD 3.3PUN 6.8CRV 6.4OBS 4.5 — you asked for demanding

PUBG: Battlegrounds

2017 · PUBG Studios · ~50h

5.9STEEP

Slow, heavy and unforgiving — one bullet from someone you never saw ends thirty minutes, and the correct play is usually to not take the fight.

UnratedEXE 6.8REA 6.2PUN 6.2
GRD 4.0PUN 6.2CRV 5.8 — you asked for demandingOBS 5.2 — you asked for demanding

Valheim

2021 · Iron Gate Studios · ~60h

5.6STEEP

Death drops your gear where you died, and where you died is usually the swamp. The stamina economy keeps fights short and losing them expensive.

UnratedOBS 6.5PUN 5.6GRD 5.7
OBS 6.5GRD 5.7 — you asked for forgivingPUN 5.6 — you asked for demandingCRV 5.5 — you asked for demanding

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
GRD 2.4CRV 7.1PUN 4.8 — you asked for demandingOBS 5.3 — you asked for demanding

Terraria

2011 · Re-Logic · ~60h

6.3PUNISHING

Progression is gated behind bosses you are expected to build an arena for, and the game tells you almost none of that. Hardmode is a difficulty setting you trigger permanently, by hand.

UnratedOBS 8.2GRD 6.1CRV 6.2
CRV 6.2OBS 8.2GRD 6.1 — you asked for forgivingPUN 3.6 — you asked for demanding

Alien: Isolation

2014 · Creative Assembly · ~20h

5.4STEEP

It barely tests your hands at all and is one of the most punishing games here anyway: saving takes ten seconds at a fixed terminal and can be interrupted, so every stretch of progress is a bet you are choosing to hold.

UnratedPUN 6.7REA 5.5STR 5.5
GRD 1.1PUN 6.7CRV 4.2 — you asked for demandingOBS 5.3 — you asked for demanding