What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Shovel Knight
Its own neighbourhood, ordered by how close the difficulty actually sits.
Donkey Kong Country: Tropical Freeze
2014 · Retro Studios · ~12h
Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.
Ori and the Blind Forest
2015 · Moon Studios · ~10h
You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.
Star Wars Jedi: Fallen Order
2019 · Respawn Entertainment · ~25h
Souls-shaped in its checkpoints and parry windows without souls-shaped stakes. Grandmaster punishes the block-heavy habits the lower difficulties let you keep.
Devil May Cry 5
2019 · Capcom · ~15h
You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.
Crash Bandicoot 4: It’s About Time
2020 · Toys for Bob · ~16h
Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.
Ghost of Tsushima
2020 · Sucker Punch Productions · ~35h
Parry windows are strict and stances are rock-paper-scissors against four enemy types. Lethal makes both sides die in two hits and turns duels into reading contests.
Ender Lilies: Quietus of the Knights
2021 · Live Wire · ~15h
A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.
Star Wars Jedi: Survivor
2023 · Respawn Entertainment · ~25h
Five stances that each want a different defensive habit, on a difficulty curve gentle enough that you can reach the end still using the first one.
Stellar Blade
2024 · Shift Up · ~30h
Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.
Doom: The Dark Ages
2025 · id Software · ~18h
The shield parry replaces Eternal’s resource juggling, so the demand moves from managing three meters to reading incoming attacks. The difficulty sliders are unusually granular about which of those you want.









