What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Shovel Knight

The same shape, one rung harder. The next thing, not the hardest thing.

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
EXE 6.2REA 7.0STR 3.0PUZ 2.0GRD 3.3OBS 3.8

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
REA 7.0STR 2.5PUZ 2.5GRD 1.9EXE 5.8 — you asked for demandingOBS 4.5 — you asked for forgiving

Nine Sols

2024 · Red Candle Games · ~25h

5.8STEEP

Sekiro’s deflection on a 2D plane. Chip damage means blocking is not a plan, and every boss is a rhythm you learn on frames rather than a health bar you widdle down.

UnratedCRV 7.1REA 6.5EXE 6.0
EXE 6.0REA 6.5STR 3.0PUZ 2.0GRD 2.4OBS 5.3 — you asked for forgiving

Crypt of the NecroDancer

2015 · Brace Yourself Games · ~15h

5.5STEEP

It takes the one thing roguelikes normally give you — time to think — and puts it on a metronome.

UnratedREA 6.4CRV 5.8EXE 5.6
REA 6.4STR 4.0PUZ 3.0GRD 3.5EXE 5.6 — you asked for demandingOBS 4.2 — you asked for forgiving

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
EXE 6.4STR 2.5PUZ 1.0GRD 2.8REA 5.8 — you asked for demandingOBS 4.3 — you asked for forgiving

Blasphemous 2

2023 · The Game Kitchen · ~20h

5.1STEEP

Kinder than the first in every way that matters — the instant-death platforming is gone — and the map is still built to be read rather than followed.

UnratedOBS 6.2EXE 5.8REA 5.5
STR 2.5PUZ 3.5GRD 2.5EXE 5.8 — you asked for demandingREA 5.5 — you asked for demandingOBS 6.2 — you asked for forgiving

Call of Duty: Warzone

2020 · Infinity Ward · ~50h

5.9STEEP

The fastest time-to-kill of any battle royale, which makes positioning worth more than aim and mistakes worth almost nothing else.

UnratedREA 7.0EXE 6.2PUN 5.8
EXE 6.2REA 7.0STR 4.0PUZ 0.5GRD 4.5 — you asked for forgivingOBS 4.2 — you asked for forgiving

Dead Cells

2018 · Motion Twin · ~40h

5.2STEEP

Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.

UnratedREA 5.8EXE 5.3CRV 5.5
PUZ 1.5EXE 5.3 — you asked for demandingREA 5.8 — you asked for demandingSTR 4.5 — you asked for forgivingGRD 4.3 — you asked for forgivingOBS 5.5 — you asked for forgiving

Hollow Knight

2017 · Team Cherry · ~30h

5.9STEEP

Steady, honest pressure plus a map that makes you earn the right to know where you are standing.

UnratedOBS 7.2EXE 6.5REA 6.2
EXE 6.5REA 6.2STR 2.5PUZ 2.0GRD 3.5OBS 7.2 — you asked for forgiving

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
EXE 6.8REA 7.4STR 2.5PUZ 2.0GRD 0.9OBS 2.5