What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Shovel Knight

Nearest fingerprints in the catalogue. The same demands, a different game.

Donkey Kong Country: Tropical Freeze

2014 · Retro Studios · ~12h

4.5MODERATE

Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.

UnratedEXE 5.4REA 5.4CRV 5.0Not on your platforms
STR 1.5PUZ 1.5GRD 2.4PUN 3.6OBS 3.0CRV 5.0 — you asked for forgiving

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2PUN 3.0CRV 4.0OBS 2.1

Star Wars Jedi: Fallen Order

2019 · Respawn Entertainment · ~25h

4.6MODERATE

Souls-shaped in its checkpoints and parry windows without souls-shaped stakes. Grandmaster punishes the block-heavy habits the lower difficulties let you keep.

UnratedREA 5.5EXE 4.9PUN 4.5
STR 3.2PUZ 1.8GRD 2.4OBS 3.8PUN 4.5 — you asked for forgivingCRV 4.5 — you asked for forgiving

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
STR 2.5PUZ 1.0GRD 2.8PUN 3.2CRV 5.4 — you asked for forgivingOBS 4.3 — you asked for forgiving

Crash Bandicoot 4: It’s About Time

2020 · Toys for Bob · ~16h

4.9STEEP

Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.

UnratedEXE 5.9REA 5.5CRV 5.6
STR 1.5PUZ 2.0GRD 3.5OBS 3.5PUN 4.4 — you asked for forgivingCRV 5.6 — you asked for forgiving

Ghost of Tsushima

2020 · Sucker Punch Productions · ~35h

4.1MODERATE

Parry windows are strict and stances are rock-paper-scissors against four enemy types. Lethal makes both sides die in two hits and turns duels into reading contests.

UnratedREA 5.2EXE 4.4PUN 4.1
STR 3.0PUZ 0.8GRD 2.8CRV 3.5OBS 2.7PUN 4.1 — you asked for forgiving

Ender Lilies: Quietus of the Knights

2021 · Live Wire · ~15h

4.2MODERATE

A metroidvania that fights with summoned spirits on cooldowns rather than a weapon, so encounters are about rotation and spacing instead of stamina.

UnratedREA 5.0EXE 4.8OBS 4.5
STR 2.5PUZ 2.5GRD 3.0PUN 3.5CRV 3.5OBS 4.5 — you asked for forgiving

Star Wars Jedi: Survivor

2023 · Respawn Entertainment · ~25h

4.1MODERATE

Five stances that each want a different defensive habit, on a difficulty curve gentle enough that you can reach the end still using the first one.

UnratedREA 5.2EXE 4.4PUN 3.8
STR 2.8PUZ 3.0GRD 2.4PUN 3.8CRV 3.5OBS 2.9

Brawlhalla

2017 · Blue Mammoth Games · ~40h

4.7STEEP

A platform fighter with three attack buttons and no movelists to memorise, which makes it the cheapest way to find out whether the genre is for you.

UnratedREA 6.2EXE 4.8CRV 3.7
STR 3.5PUZ 0.8GRD 3.5PUN 3.0CRV 3.7OBS 3.5

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
STR 3.0PUZ 2.0GRD 3.3OBS 3.8PUN 4.5 — you asked for forgivingCRV 5.5 — you asked for forgiving