What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Smite 2
The same shape with the volume down, for when that one took it out of you.
Elden Ring
2022 · FromSoftware · ~60h
Enormous and completely indifferent — most of its walls are optional, and it will never tell you which ones.
Risk of Rain 2
2020 · Hopoo Games · ~30h
Difficulty is a clock rather than a setting: everything you do to get stronger also makes the timer worse. Monsoon runs end in seconds when they end.
Kingdom Come: Deliverance
2018 · Warhorse Studios · ~70h
Directional swordfighting against two opponents is closer to a fighting game than an RPG, saving costs a drink, and the opening hours hand you a peasant who cannot read, ride or fight.
Monster Hunter Rise: Sunbreak
2022 · Capcom · ~50h
Rise apologises for nothing in its expansion — the endgame Anomaly hunts are the hardest sustained content the series has shipped.
Lords of the Fallen
2023 · Hexworks · ~40h
Its difficulty is crowd control, not duels: the game throws groups and ranged attackers at you constantly, and the second world doubles the population.
DiRT Rally 2.0
2019 · Codemasters · ~30h
Pace notes, no rewind on the harder settings, and a damage model that ends a rally on one bad corner. The hardest driving in the catalogue by a distance.
Dark Souls II: Scholar of the First Sin
2015 · FromSoftware · ~50h
The one that attacks your resources rather than your reflexes — your maximum health falls every time you die, and the ambushes are designed around you not knowing they are there.
The Surge
2017 · Deck13 Interactive · ~20h
You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.
Armored Core VI: Fires of Rubicon
2023 · FromSoftware · ~25h
The walls are build checks rather than skill checks. The tutorial helicopter and the first real boss both exist to say that the fight is decided in the garage.









