What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Subnautica

Its own neighbourhood, ordered by how close the difficulty actually sits.

Fallout: New Vegas

2010 · Obsidian Entertainment · ~45h

4.5MODERATE

A build with no points where it matters hits walls it can neither talk nor shoot past. Hardcore mode adds logistics, and the Deathclaws north of Goodsprings teach direction before the game does.

UnratedOBS 5.9STR 5.0CRV 4.0
EXE 2.2REA 2.7PUZ 2.0GRD 3.3

Minecraft

2011 · Mojang Studios · ~40h

4.1MODERATE

Nothing in it is hard to do; almost everything in it is hard to find out that you can do.

UnratedGRD 5.2OBS 4.6STR 4.5
EXE 1.5REA 1.7PUZ 2.5GRD 5.2 — you asked for forgiving

Death Stranding

2019 · Kojima Productions · ~40h

4.8STEEP

The difficulty is logistics — weight, terrain and route planning — with combat as an interruption you are usually allowed to walk around.

UnratedOBS 5.9GRD 5.7STR 5.5
EXE 2.5REA 1.8PUZ 2.5GRD 5.7 — you asked for forgiving

Dredge

2023 · Black Salt Games · ~12h

3.6MODERATE

A fishing game with an inventory puzzle and a night timer. Panic is the mechanic, and the punishment for giving in to it is deliberately mild.

UnratedSTR 4.5OBS 4.3GRD 3.8
EXE 1.8REA 2.2PUZ 3.0GRD 3.8

Control

2019 · Remedy Entertainment · ~20h

4.2MODERATE

Cover disintegrates, healing means walking into the fight to collect it, and two optional bosses sit several tiers above everything around them.

UnratedOBS 5.3REA 4.4EXE 3.6
EXE 3.6PUZ 2.5GRD 2.0REA 4.4 — you asked for forgiving

The Legend of Zelda: Tears of the Kingdom

2023 · Nintendo EPD Production Group No. 3 · ~60h

4.3MODERATE

Every problem has a build that solves it, so the difficulty is whether you think to make one. The Depths are darker and meaner than anything in Breath of the Wild.

UnratedPUZ 5.0OBS 4.4STR 4.5Not on your platforms
EXE 3.5GRD 3.0REA 4.2 — you asked for forgivingPUZ 5.0 — you asked for forgiving

Metal Gear Solid V: The Phantom Pain

2015 · Kojima Productions · ~45h

4.5MODERATE

Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.

UnratedSTR 5.5OBS 5.3GRD 4.5
EXE 3.6REA 3.8PUZ 1.5GRD 4.5 — you asked for forgiving

Palworld

2024 · PocketPair · ~40h

4.4MODERATE

Creature collection with a base-automation layer underneath it. The difficulty sliders are unusually honest about the fact that the grind is the game.

UnratedGRD 5.7STR 4.5OBS 4.5
EXE 3.0REA 3.6PUZ 1.5GRD 5.7 — you asked for forgiving

NieR:Automata

2017 · PlatinumGames · ~25h

4.1MODERATE

Generous dodges and plug-in chips that can automate half the combat, so the demand is low until Very Hard, where one hit ends you and the chip build becomes the game.

UnratedOBS 5.3REA 4.2EXE 3.6
EXE 3.6PUZ 2.0GRD 2.8REA 4.2 — you asked for forgiving

The Legend of Zelda: Breath of the Wild

2017 · Nintendo EPD · ~55h

3.8MODERATE

It is not hard to survive so much as hard to be told nothing and still choose the right direction.

UnratedPUZ 4.5OBS 3.8REA 4.0Not on your platforms
EXE 3.2REA 4.0GRD 2.5PUZ 4.5 — you asked for forgiving