What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Super Meat Boy

Its own neighbourhood, ordered by how close the difficulty actually sits.

Cuphead

2017 · Studio MDHR · ~12h

5.9STEEP

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

UnratedEXE 7.5REA 7.5CRV 7.0
EXE 7.5REA 7.5STR 2.0PUZ 0.8GRD 2.8PUN 3.2OBS 2.5

Ghostrunner

2020 · Slipgate Ironworks · ~8h

5.5STEEP

One hit kills, restarts land in under a second, and momentum is mandatory — stopping to think is usually the thing that kills you.

UnratedREA 7.4EXE 6.8CRV 5.0
EXE 6.8REA 7.4STR 2.5PUZ 2.0GRD 0.9PUN 2.6OBS 2.5

Celeste

2018 · Extremely OK Games · ~10h

4.6MODERATE

Frame-perfect demands wrapped in the kindest failure state in games — you will die two thousand times and each one costs you half a second.

UnratedEXE 6.4REA 4.5CRV 4.1
EXE 6.4STR 1.5PUZ 3.0GRD 1.9PUN 1.8OBS 1.2REA 4.5 — you asked for demanding

Ori and the Blind Forest

2015 · Moon Studios · ~10h

4.3MODERATE

You can save anywhere for a resource cost, which turns the escape sequences into a planning problem: no soul links means no checkpoints, and the game does not hand them back.

UnratedEXE 5.5REA 5.5CRV 4.0
STR 1.5PUZ 2.5GRD 1.2PUN 3.0OBS 2.1EXE 5.5 — you asked for demandingREA 5.5 — you asked for demanding

Donkey Kong Country: Tropical Freeze

2014 · Retro Studios · ~12h

4.5MODERATE

Momentum platforming with hitboxes that reward commitment and punish hesitation. Funky Mode exists because the late levels ask for a great deal.

UnratedEXE 5.4REA 5.4CRV 5.0Not on your platforms
STR 1.5PUZ 1.5GRD 2.4PUN 3.6OBS 3.0EXE 5.4 — you asked for demandingREA 5.4 — you asked for demanding

Shovel Knight

2014 · Yacht Club Games · ~10h

4.6MODERATE

NES difficulty with modern checkpoints — and you can smash the checkpoints for gold, which is the game’s whole attitude in one mechanic.

UnratedEXE 5.9REA 5.8PUN 3.8
STR 2.0PUZ 1.5GRD 1.9PUN 3.8OBS 3.0EXE 5.9 — you asked for demandingREA 5.8 — you asked for demanding

Ori and the Will of the Wisps

2020 · Moon Studios · ~14h

4.0MODERATE

Beautiful and forgiving right up to the escape sequences, which convert a gentle metroidvania into a memorisation test with no warning at all.

UnratedEXE 5.3REA 4.9CRV 3.5
STR 1.8PUZ 3.0GRD 1.3PUN 2.4OBS 1.9EXE 5.3 — you asked for demandingREA 4.9 — you asked for demanding

Katana ZERO

2019 · Askiisoft · ~6h

6.0STEEP

One hit kills you and one hit kills them, and the retry is instant. Each room is a plan you rehearse at speed, not an endurance test.

UnratedREA 8.2EXE 7.4CRV 4.5
EXE 7.4REA 8.2STR 3.5PUZ 2.5GRD 0.9PUN 3.4OBS 3.0

Crash Bandicoot 4: It’s About Time

2020 · Toys for Bob · ~16h

4.9STEEP

Modern checkpoint generosity on the surface, with a completion layer underneath that wants every box and no deaths across a level built to cause both.

UnratedEXE 5.9REA 5.5CRV 5.6
STR 1.5PUZ 2.0GRD 3.5OBS 3.5EXE 5.9 — you asked for demandingREA 5.5 — you asked for demandingPUN 4.4 — you asked for forgiving

Geometry Dash

2013 · RobTop Games · ~40h

7.0BRUTAL

One input, no health, and no checkpoints outside practice — a level is a single unbroken performance, so failing at ninety-eight percent costs exactly as much as failing at two.

UnratedREA 9.0EXE 8.3GRD 7.3
EXE 8.3REA 9.0STR 0.3PUZ 1.0OBS 3.5GRD 7.3 — you asked for forgivingPUN 4.2 — you asked for forgiving