What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of The Legend of Zelda: Tears of the Kingdom

The same shape, one rung harder. The next thing, not the hardest thing.

Undertale

2015 · tobyfox · ~7h

4.9STEEP

Ordinary play is gentle. The route the game remembers you taking turns two of its fights into some of the strictest bullet hell in the catalogue.

UnratedOBS 6.2REA 5.5EXE 4.5
GRD 1.5PUN 4.0

Blasphemous 2

2023 · The Game Kitchen · ~20h

5.1STEEP

Kinder than the first in every way that matters — the instant-death platforming is gone — and the map is still built to be read rather than followed.

UnratedOBS 6.2EXE 5.8REA 5.5
GRD 2.5PUN 4.5 — you asked for forgiving

Crypt of the NecroDancer

2015 · Brace Yourself Games · ~15h

5.5STEEP

It takes the one thing roguelikes normally give you — time to think — and puts it on a metronome.

UnratedREA 6.4CRV 5.8EXE 5.6
GRD 3.5PUN 5.9 — you asked for forgiving

Dead Cells

2018 · Motion Twin · ~40h

5.2STEEP

Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.

UnratedREA 5.8EXE 5.3CRV 5.5
GRD 4.3 — you asked for forgivingPUN 5.0 — you asked for forgiving

Clair Obscur: Expedition 33

2025 · Sandfall Interactive · ~35h

4.9STEEP

Turn-based with a parry or dodge on every incoming attack, so a fight you have the stats for can still be lost by hands. Learning a boss’s rhythm is the build.

UnratedREA 6.0STR 5.5CRV 5.0
GRD 2.4PUN 4.0 — you asked for forgiving

Remnant: From the Ashes

2019 · Gunfire Games · ~20h

5.2STEEP

Souls stamina and checkpoints with a gun in your hands, so the dodge is still the answer but the aim decides whether the dodge was needed.

UnratedREA 5.7CRV 5.5PUN 5.3
GRD 5.2 — you asked for forgivingPUN 5.3 — you asked for forgiving

Monster Hunter Rise

2021 · Capcom · ~40h

5.7STEEP

Wirebugs give every weapon a get-out-of-jail move, which makes this the entry that will actually teach you the series rather than survive you learning it.

UnratedGRD 6.5OBS 5.7CRV 5.8
GRD 6.5 — you asked for forgivingPUN 4.2 — you asked for forgiving

Code Vein

2019 · Bandai Namco Studios · ~35h

5.2STEEP

The gentlest soulslike on the shelf, largely because the AI companion it gives you will happily solo a boss you cannot beat.

UnratedREA 5.8EXE 5.5PUN 5.5
GRD 5.0 — you asked for forgivingPUN 5.5 — you asked for forgiving

EA Sports FC 25

2024 · EA Vancouver · ~50h

4.9STEEP

Single-player is as gentle as you set it; Ultimate Team online is a different game where defending is manual and everyone else has practised it.

UnratedSTR 5.5CRV 5.5OBS 5.5
PUN 2.7GRD 4.3 — you asked for forgiving

Castlevania: Symphony of the Night

1997 · Konami Computer Entertainment Tokyo · ~12h

5.6STEEP

Straightforward once you find the right weapon, and famously obtuse about its second half — the difficulty is knowing that half exists at all.

UnratedOBS 8.2EXE 4.2REA 4.0
GRD 4.0PUN 3.5