What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of The Talos Principle
The same shape, one rung harder. The next thing, not the hardest thing.
Return of the Obra Dinn
2018 · Lucas Pope · ~10h
Deduction with no fail state and no hints beyond the ship itself. It only confirms an answer once three of them are right together, which keeps guessing expensive.
Baba Is You
2019 · Hempuli · ~20h
The rules are the puzzle, so being stuck feels less like failing and more like simply not having had the thought yet.
Tunic
2022 · Andrew Shouldice · ~15h
The manual is written in a language you cannot read and is also the walkthrough. Combat is secondary to noticing what a page has been telling you for hours.
Slay the Spire
2019 · Mega Crit Games · ~30h
Every run is decided by about ten card choices you made while thinking about something else.
Balatro
2024 · LocalThunk · ~40h
Poker hands as a scaling problem. The ante climbs faster than a fair deck can, so a run lives or dies on whether the multiplier joker you needed ever appeared in the shop.
Microsoft Flight Simulator
2020 · Asobo Studio · ~60h
The aircraft are modelled well past where the tutorials stop. An instrument approach in an airliner is a procedure most people learn outside the game entirely.
Baldur’s Gate 3
2023 · Larian Studios · ~100h
The rules are the difficulty. A fight lost on turn one was lost in the inventory screen, and the game is content to let you walk into an encounter five levels early without a word. Honour mode makes one wipe final; Explorer makes almost nothing final.
Sid Meier’s Civilization VI
2016 · Firaxis Games · ~80h
Deity is an economy handicap rather than a smarter opponent, so the skill is knowing which of forty systems can be safely ignored this particular game.
Castlevania: Symphony of the Night
1997 · Konami Computer Entertainment Tokyo · ~12h
Straightforward once you find the right weapon, and famously obtuse about its second half — the difficulty is knowing that half exists at all.
Frostpunk
2018 · 11 bit studios · ~20h
A city builder where the scarce resource is time and every law you sign is unrepealable. The storm arrives on schedule whether or not the city is ready.









