What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

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Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Wo Long: Fallen Dynasty

Its own neighbourhood, ordered by how close the difficulty actually sits.

Lies of P

2023 · Round8 Studio · ~35h

6.6PUNISHING

A parry game wearing a Souls coat: dodging alone will carry you for two hours and then stop working entirely.

UnratedREA 8.0CRV 7.6EXE 6.9
EXE 6.9REA 8.0PUZ 1.2CRV 7.6

Dark Souls III

2016 · FromSoftware · ~40h

6.2PUNISHING

The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.

UnratedREA 7.4OBS 6.5CRV 6.6
EXE 6.1REA 7.4PUZ 1.4CRV 6.6

Returnal

2021 · Housemarque · ~25h

6.2PUNISHING

Bullet-hell reflexes bolted to roguelike stakes — the two hardest things to hold simultaneously for two uninterrupted hours.

UnratedREA 7.6PUN 6.2EXE 6.0
EXE 6.0REA 7.6PUZ 1.2CRV 6.2

Bloodborne

2015 · FromSoftware · ~40h

6.6PUNISHING

It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.

UnratedREA 7.8OBS 7.2CRV 7.2Not on your platforms
EXE 6.2REA 7.8PUZ 1.2CRV 7.2

The Surge 2

2019 · Deck13 Interactive · ~25h

6.0PUNISHING

A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.

UnratedREA 7.0EXE 6.8PUN 6.2
EXE 6.8REA 7.0PUZ 1.8CRV 6.0

Enter the Gungeon

2016 · Dodge Roll · ~30h

7.0BRUTAL

A bullet hell with a generous dodge roll and completely ungenerous boss patterns. The unlock grind is doing double duty as the difficulty curve.

UnratedREA 8.2EXE 7.4OBS 7.2
EXE 7.4REA 8.2PUZ 1.5CRV 6.5

Black Myth: Wukong

2024 · Game Science · ~40h

6.1PUNISHING

Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.

UnratedREA 7.6EXE 6.5OBS 6.3
EXE 6.5REA 7.6PUZ 1.4CRV 5.8 — you asked for demanding

Sekiro: Shadows Die Twice

2019 · FromSoftware · ~35h

7.3BRUTAL

It refuses to let you play it any other way — until the deflect is automatic, nothing else you have ever learned will help.

UnratedREA 9.4CRV 7.7EXE 7.2
EXE 7.2REA 9.4PUZ 1.0CRV 7.7

Sifu

2022 · Sloclap · ~12h

6.2PUNISHING

Every death ages you, and an old master dies in two hits. The run-level economy is what punishes learning a boss the slow way.

UnratedREA 7.3CRV 6.8EXE 6.3
EXE 6.3REA 7.3PUZ 1.0CRV 6.8

Elden Ring

2022 · FromSoftware · ~60h

6.5PUNISHING

Enormous and completely indifferent — most of its walls are optional, and it will never tell you which ones.

UnratedOBS 7.4REA 7.0CRV 6.5
REA 7.0PUZ 1.5CRV 6.5EXE 5.7 — you asked for demanding