Castlevania: Symphony of the Night cover art

Castlevania: Symphony of the Night

1997 · Konami Computer Entertainment Tokyo · ~12h to finish

Straightforward once you find the right weapon, and famously obtuse about its second half — the difficulty is knowing that half exists at all.

metroidvaniaactionrpgPCPlayStation 5Xbox SeriesMobile
GlobalUNRATED
Baseline difficulty5.6STEEP

Real resistance. Expect to work for it.

The fingerprint

12.55.07.510
Obscurity
8.2
Execution
4.2
Reaction
4.0
Grind
4.0
Punishment
3.5
Learning Curve
3.0
Strategy
2.5
Puzzle
2.5
PUBLISHEDHARDEST DEMAND FIRST

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT

No walls charted yet. If you have played this, you know where it bites — add the first one.

Assists & accessibility

0/0 SOURCED

No assist or accessibility options recorded. That is a gap in our data, not a statement about the game — check the store page before buying on this basis.

What it is

Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness.

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.