
Cuphead
2017 · Studio MDHR · ~12h to finish
Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.
Real resistance. Expect to work for it.
Price on Steam
USD · United States · checked just now
The fingerprint
- Execution drops 1.3 points — you handle this better than most.
- Reaction drops 0.9 points — you handle this better than most.
- Assist options shave roughly 2.7 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 15% · ~2hExecution
the first island boss that expects you to aim while jumping
▲ 35 - 45% · ~6hReaction
the second island boss that most players lose an evening to
▲ 28 - 95% · ~11hExecution
the final boss’s second half, which stacks four patterns you have never seen
▲ 39
Assists & accessibility
0/2 SOURCEDCHALLENGE RELIEF
- Difficulty modes [unsourced]Simple mode exists, but bosses on Simple refuse to give you the contract you need to progress.
MOTOR & INPUT
- Fully remappable controls [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A run-and-gun boss rush drawn as a 1930s rubber-hose cartoon, where nearly every level is a multi-phase boss with a fixed, memorisable pattern.
Where to go from here
Argue with these asksThe same shape, one rung harder. The next thing, not the hardest thing.
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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