Cuphead cover art

Cuphead

2017 · Studio MDHR · ~12h to finish

Each boss is a fixed piece of choreography that you learn by dying to its second phase forty consecutive times.

platformershooteractionPCPlayStation 5Xbox SeriesNintendo SwitchSteam DeckMetacritic 88
GlobalUNRATED
Baseline difficulty5.9STEEP

Real resistance. Expect to work for it.

Price on Steam

$19.99

USD · United States · checked just now

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PRICES FORGuessed from where you are connecting from.

The fingerprint

12.55.07.510
Reaction
7.5
Execution
7.5
Learning Curve
7.0
Punishment
3.2
Grind
2.8
Obscurity
2.5
Strategy
2.0
Puzzle
0.8
PUBLISHEDHARDEST DEMAND FIRST
  • Execution drops 1.3 points — you handle this better than most.
  • Reaction drops 0.9 points — you handle this better than most.
  • Assist options shave roughly 2.7 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 15% · ~2hExecution

    the first island boss that expects you to aim while jumping

    35
  2. 45% · ~6hReaction

    the second island boss that most players lose an evening to

    28
  3. 95% · ~11hExecution

    the final boss’s second half, which stacks four patterns you have never seen

    39

Assists & accessibility

0/2 SOURCED

CHALLENGE RELIEF

  • Difficulty modes [unsourced]Simple mode exists, but bosses on Simple refuse to give you the contract you need to progress.

MOTOR & INPUT

  • Fully remappable controls [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

A run-and-gun boss rush drawn as a 1930s rubber-hose cartoon, where nearly every level is a multi-phase boss with a fixed, memorisable pattern.

Where to go from here

Argue with these asks

The same shape, one rung harder. The next thing, not the hardest thing.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.