Dark Souls: Remastered cover art

Dark Souls

2011 · FromSoftware · ~45h to finish

The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.

soulslikeactionrpgPCPlayStation 5Xbox SeriesNintendo SwitchSteam DeckMetacritic 84
GlobalUNRATED
Baseline difficulty6.5PUNISHING

Sustained pressure. Progress is earned.

Price on Steam

$39.99

USD · United States · checked 1h ago

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PRICES FORGuessed from where you are connecting from.

Part of

FromSoftware, Demon’s Souls to Nightreign2 of 8 to playFine place to start

The one the others are in conversation with. Its argument is the map: a single interlocking world where a shortcut you open is worth more than a level you gain.

Before it: Elden RingAfter it: Dark Souls III

The fingerprint

12.55.07.510
Obscurity
7.8
Learning Curve
7.5
Punishment
6.8
Reaction
6.2
Execution
5.3
Grind
4.5
Strategy
3.8
Puzzle
1.8
PUBLISHEDHARDEST DEMAND FIRST
  • Assist options shave roughly 0.6 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 8% · ~2hObscurity

    the graveyard next to the starting hub that eats almost every new player

    30
  2. 35% · ~14hPunishment

    the poison swamp with the worst walk back in the game

    33
  3. 55% · ~22hReaction

    the two-boss fight halfway through that most people quit on

    0

Assists & accessibility

0/2 SOURCED

MOTOR & INPUT

  • Fully remappable controls [unsourced]PC only, and the menus fight you about it.

HEARING

  • Full subtitles [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

The action RPG that defined the genre: a single interlocking world of shortcuts and bonfires, deliberate stamina-based combat, and progression that is mostly geographic.

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.