
Dark Souls
2011 · FromSoftware · ~45h to finish
The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.
Sustained pressure. Progress is earned.
Price on Steam
USD · United States · checked 1h ago
The one the others are in conversation with. Its argument is the map: a single interlocking world where a shortcut you open is worth more than a level you gain.
The fingerprint
- Assist options shave roughly 0.6 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 8% · ~2hObscurity
the graveyard next to the starting hub that eats almost every new player
▲ 30 - 35% · ~14hPunishment
the poison swamp with the worst walk back in the game
▲ 33 - 55% · ~22hReaction
the two-boss fight halfway through that most people quit on
▲ 0
Assists & accessibility
0/2 SOURCEDMOTOR & INPUT
- Fully remappable controls [unsourced]PC only, and the menus fight you about it.
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
The action RPG that defined the genre: a single interlocking world of shortcuts and bonfires, deliberate stamina-based combat, and progression that is mostly geographic.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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