Dead Cells cover art

Dead Cells

2018 · Motion Twin · ~40h to finish

Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.

roguelikeactionmetroidvaniaPCPlayStation 5Xbox SeriesNintendo SwitchMobileMetacritic 89
GlobalUNRATED
Baseline difficulty5.2STEEP

Real resistance. Expect to work for it.

Price on Steam

$24.99

USD · United States · checked just now

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PRICES FORGuessed from where you are connecting from.

The fingerprint

12.55.07.510
Reaction
5.8
Obscurity
5.5
Learning Curve
5.5
Execution
5.3
Punishment
5.0
Strategy
4.5
Grind
4.3
Puzzle
1.5
PUBLISHEDHARDEST DEMAND FIRST
  • Execution drops 1.9 points — you handle this better than most.
  • Reaction drops 1.7 points — you handle this better than most.
  • Assist options shave roughly 5.6 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT

No walls charted yet. If you have played this, you know where it bites — add the first one.

Assists & accessibility

0/3 SOURCED

CHALLENGE RELIEF

  • Granular assist sliders [unsourced]
  • Difficulty modes [unsourced]

MOTOR & INPUT

  • Fully remappable controls [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design.

Where to go from here

Argue with these asks

Its own neighbourhood, ordered by how close the difficulty actually sits.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.