Divinity: Original Sin II cover art

Divinity: Original Sin II

2017 · Larian Studios · ~90h to finish

Armour has to be stripped before any control lands, surfaces do more damage than swords, and the game explains neither. Act two is where under-levelled parties stop entirely.

rpgstrategytacticsPCPlayStation 5Xbox SeriesNintendo Switch
GlobalUNRATED
Baseline difficulty6.7PUNISHING

Sustained pressure. Progress is earned.

The fingerprint

12.55.07.510
Strategy
8.8
Learning Curve
7.2
Obscurity
6.6
Punishment
5.2
Puzzle
4.0
Grind
3.8
Execution
0.9
Reaction
0.7
PUBLISHEDHARDEST DEMAND FIRST
  • Punishment drops 1.3 points — you handle this better than most.
  • Obscurity drops 0.6 points — you handle this better than most.
  • Assist options shave roughly 2.3 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT

No walls charted yet. If you have played this, you know where it bites — add the first one.

Assists & accessibility

0/4 SOURCED

CHALLENGE RELIEF

  • Difficulty modes [unsourced]
  • Save anywhere [unsourced]

VISION

  • Scalable UI & text [unsourced]

HEARING

  • Full subtitles [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.

Where to go from here

Argue with these asks

The same shape, one rung harder. The next thing, not the hardest thing.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.