Fire Emblem: Three Houses cover art

Fire Emblem: Three Houses

2019 · Intelligent Systems · ~60h to finish

Classic mode makes every death permanent, and the calendar decides months in advance who will be strong enough to survive. Maddening turns recruitment into its own strategy layer.

strategytacticsrpgNintendo Switch
GlobalUNRATED
Baseline difficulty6.0STEEP

Real resistance. Expect to work for it.

The fingerprint

12.55.07.510
Strategy
7.8
Learning Curve
5.5
Obscurity
5.5
Punishment
5.3
Grind
4.7
Puzzle
2.0
Reaction
0.4
Execution
0.4
PUBLISHEDHARDEST DEMAND FIRST
  • Punishment drops 1.9 points — you handle this better than most.
  • Assist options shave roughly 2.4 points off, if you use them.
  • Not available on any platform you own.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT

No walls charted yet. If you have played this, you know where it bites — add the first one.

Assists & accessibility

0/3 SOURCED

CHALLENGE RELIEF

  • Difficulty modes [unsourced]
  • Rewind / instant retry [unsourced]
  • Save anywhere [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch.

Where to go from here

Argue with these asks

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.